
Paul Dean joins Marina to talk about working in creative roles within the gaming industry.
They delve into: creative practices, habits, and techniques, what it’s like to work on a game dev team, the importance of feedback, following one’s curiosity, and time, privilege, access, and opportunity in the industry.
Grab a coffee, and join us for a chat!
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TIMESTAMPS:
(00:00) Intro
(06:26) Pacific Drive nominated for a Nebula Award!
(09:51) Everything is interconnected (a discussion on teamwork in game dev)
(18:46) Paul’s writing practice, habits, techniques, inspiration
(29:19) Process and production in video games
(32:00) Best practices for working on a team
(47:25) Following our curiosity
(1:09:40) A creative process isn’t linear (there’s no *one way* to do something)
(1:17:29) Time, privilege, access, and opportunity
(1:26:39) Video games we’re playing
(1:35:04) Outro + thank you
FOLLOW US
Paul: https://linktr.ee/paullicino
Paul’s Twitch: https://www.twitch.tv/paullicino
Marina: https://linktr.ee/marinaryan
Monty Zander’s Resident Evil 1 Video: https://www.youtube.com/watch?v=wr-XJUMs6SE
Live Show on Twitch: https://twitch.tv/marinahascoffee
Quest Markers: https://linktr.ee/questmarkers
Music by Marina Ryan