Home
Categories
EXPLORE
True Crime
Comedy
Society & Culture
Business
News
Sports
TV & Film
About Us
Contact Us
Copyright
© 2024 PodJoint
00:00 / 00:00
Sign in

or

Don't have an account?
Sign up
Forgot password
https://is1-ssl.mzstatic.com/image/thumb/Podcasts125/v4/81/1d/b9/811db9ee-7204-5bac-74a4-0d0b4acc477d/mza_15574423510617611153.jpg/600x600bb.jpg
Psychology of Video Games Podcast
Jamie Madigan
100 episodes
9 months ago
Examining how psychology explains why video games are made how they are and why gamers behave as we do.
Show more...
Video Games
Leisure
RSS
All content for Psychology of Video Games Podcast is the property of Jamie Madigan and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Examining how psychology explains why video games are made how they are and why gamers behave as we do.
Show more...
Video Games
Leisure
https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/a0c5fe61f3cc947ea99e1a8227120aa6.jpg
Episode 95 Sense of Place
Psychology of Video Games Podcast
58 minutes
1 year ago
Episode 95 Sense of Place
Have you ever become attached to a place in a video game? A virtual environment that you've obviously never visited in the flesh but which you start to think of it like a real place?  Maybe the dwarven capitol of Ironforge in World of Warcraft? The spaceship The Normandy in Mass Effect? Link and Zelda's land of Hyrule? Maybe you you have become so familiar with those virtual places through repeated navigation and interaction that you attach importance and character to it like you do your childhood home, the first place you ever had a part-time job, or the neighborhood through which you walk your dog? Or even a whole city?

This is a relatively new concept that some researchers, such as my guest expert this episode, call "sense of place."
Psychology of Video Games Podcast
Examining how psychology explains why video games are made how they are and why gamers behave as we do.