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Producing Fun
Naylor Games
24 episodes
6 days ago
Producing Fun is about what it really takes to get a tabletop game published: and the many different people involved in its journey from mind to table. It's hosted by me - James - and each episode I'll be talking to someone about their particular place in tabletop game industry. I’ll be asking them your questions, learning more about who they are and their unique perspective on what makes games great: Not only as clever designs but as thoughtfully crafted products and, even, works of art.
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Games
Leisure
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All content for Producing Fun is the property of Naylor Games and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Producing Fun is about what it really takes to get a tabletop game published: and the many different people involved in its journey from mind to table. It's hosted by me - James - and each episode I'll be talking to someone about their particular place in tabletop game industry. I’ll be asking them your questions, learning more about who they are and their unique perspective on what makes games great: Not only as clever designs but as thoughtfully crafted products and, even, works of art.
Show more...
Games
Leisure
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Matthew Dunstan - Game Designer
Producing Fun
1 hour 19 minutes 43 seconds
3 years ago
Matthew Dunstan - Game Designer

Matthew Dunstan is a Prague-based game designer with more than 30 published titles to his name, including Elysium, Monumental, and the Adventure Games series from Kosmos. In this episode, we talk about how Matthew uses product thinking to make better games, the power of long-term collaborations, and the rise of “detailed familiar” themes. 

Producing Fun
Producing Fun is about what it really takes to get a tabletop game published: and the many different people involved in its journey from mind to table. It's hosted by me - James - and each episode I'll be talking to someone about their particular place in tabletop game industry. I’ll be asking them your questions, learning more about who they are and their unique perspective on what makes games great: Not only as clever designs but as thoughtfully crafted products and, even, works of art.