Send us a text Brazilian designer and publisher Renato Simões (FlipToons, Piratas, OZOB: A Cyberpunk Board Game) joins me to talk about the importance of finding the hook in game design. We discuss his journey from King of Tokyo fan to publishing Brazil’s best-selling card game, how FlipToons went from idea to contract in just a month, and why OZOB became a $1,000,000+ crowdfunding success. Renato also shares insights into collaboration, the Brazilian market, and why networking is just as vit...
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Send us a text Brazilian designer and publisher Renato Simões (FlipToons, Piratas, OZOB: A Cyberpunk Board Game) joins me to talk about the importance of finding the hook in game design. We discuss his journey from King of Tokyo fan to publishing Brazil’s best-selling card game, how FlipToons went from idea to contract in just a month, and why OZOB became a $1,000,000+ crowdfunding success. Renato also shares insights into collaboration, the Brazilian market, and why networking is just as vit...
Send us a text In this episode of the Player Lair Podcast, we sit down with Cole Smith, designer of Tanuki, 3 Magi, and Sauros, to talk about his journey from pandemic hobbyist to published game designer. We dive into his roots in childhood rule-bending, how being a graphic designer informs his prototypes, and why sometimes it's better to shelve a game, or fight for it. Cole shares insights on pitching, playtesting, balancing creativity with feedback, and why quick overview videos might be mo...
Player Lair Podcast
Send us a text Brazilian designer and publisher Renato Simões (FlipToons, Piratas, OZOB: A Cyberpunk Board Game) joins me to talk about the importance of finding the hook in game design. We discuss his journey from King of Tokyo fan to publishing Brazil’s best-selling card game, how FlipToons went from idea to contract in just a month, and why OZOB became a $1,000,000+ crowdfunding success. Renato also shares insights into collaboration, the Brazilian market, and why networking is just as vit...