Welcome to Play Dead, the first and only podcast that looks exclusively at death in video games. Hosted by Gabby DaRienzo, Play Dead explores the different ways that death is used in video games and the meanings it has for both players and developers.
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Welcome to Play Dead, the first and only podcast that looks exclusively at death in video games. Hosted by Gabby DaRienzo, Play Dead explores the different ways that death is used in video games and the meanings it has for both players and developers.
In the season three premiere, Gabby talks with Ian Dallas, the Creative Director of Giant Sparrow, about the studio’s critically-acclaimed What Remains of Edith Finch. They discuss the development of Edith Finch, the team’s careful approach to the depiction of children’s deaths, and how Ian’s personal experiences with death impacted the game’s overall design and development.
The music used in this episode comes from the What Remains of Edith Finch soundtrack composed by Jeff Russo. You can learn more about him at JeffRusso.com.
Play Dead
Welcome to Play Dead, the first and only podcast that looks exclusively at death in video games. Hosted by Gabby DaRienzo, Play Dead explores the different ways that death is used in video games and the meanings it has for both players and developers.