
In this conversation, Martin Luther and Milan Strba explore the critical decision-making process in marketing for game development, focusing on whether to hire freelancers or agencies versus building an internal team. They discuss the advantages and disadvantages of each option across different stages of game development, from early-stage games to scaling and market leaders. The conversation emphasizes the importance of understanding the specific needs of a game and the budget constraints while navigating the complexities of marketing strategies.marketing, freelancers, agencies, internal teams, game development, user acquisition, ASO, scaling, market leaders