Peep This Noise is a podcast centered on critical analysis of media of all kinds. We’ll be aiming for an open minded, approachable discussion of a variety of topics in literature, film, music, theatre, games, and other forms of art. As we cover various pieces, we examine things like:
Representation of ethnicity, belief, and gender in media;
Framing and representation of disability in art;
How writers explore and portray physical and emotional trauma;
How various genres, including science fiction and fantasy, provide metaphors for and potential solutions to modern society’s most troubling problems, such as violence, hate, and socioeconomic/environmental crises;
Perspectives for critical analysis, including (but not limited to) feminist, queer studies, and Marxist reads of media.
Hosted on Acast. See acast.com/privacy for more information.
Peep This Noise is a podcast centered on critical analysis of media of all kinds. We’ll be aiming for an open minded, approachable discussion of a variety of topics in literature, film, music, theatre, games, and other forms of art. As we cover various pieces, we examine things like:
Representation of ethnicity, belief, and gender in media;
Framing and representation of disability in art;
How writers explore and portray physical and emotional trauma;
How various genres, including science fiction and fantasy, provide metaphors for and potential solutions to modern society’s most troubling problems, such as violence, hate, and socioeconomic/environmental crises;
Perspectives for critical analysis, including (but not limited to) feminist, queer studies, and Marxist reads of media.
Hosted on Acast. See acast.com/privacy for more information.

In 2013, The Fulbright Company released Gone Home into a video game scene full of re-used ideas and similar progression loops. Gone Home bucks the trend by playing in the "walking simulator" genre, which means that gameplay is light, and narrative elements take a heavy focus as players physically explore a three-dimensional space and (ideally) experience emotions similar to what the main character might feel.
In this episode, we talk about the aesthetic, themes, and ideas found in Gone Home. We give our insights and reads into what some consider to be one of the most emotive games of our generation.
Sorry for the little bit of background noise in this episode; we're just doing our best out here.
Hosted on Acast. See acast.com/privacy for more information.