Home
Categories
EXPLORE
True Crime
Comedy
Society & Culture
Business
Sports
Technology
History
About Us
Contact Us
Copyright
© 2024 PodJoint
Podjoint Logo
US
00:00 / 00:00
Sign in

or

Don't have an account?
Sign up
Forgot password
https://is1-ssl.mzstatic.com/image/thumb/Podcasts221/v4/30/a7/0d/30a70dd4-eb9e-87c9-70a2-3135614f3217/mza_9664460399044193741.jpg/600x600bb.jpg
PartTimeIndie - Game Studies
PartTimeIndie
4 episodes
2 months ago
This podcast is en excerpt of my devlog in which i talk about one ludological topic each week. I will try to deconstruct a mechanic or part of a game, see what its benefits and drawbacks are and try to come up with ideas on how to use it and what can be improved.
Show more...
Video Games
Arts,
Education,
Design
RSS
All content for PartTimeIndie - Game Studies is the property of PartTimeIndie and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
This podcast is en excerpt of my devlog in which i talk about one ludological topic each week. I will try to deconstruct a mechanic or part of a game, see what its benefits and drawbacks are and try to come up with ideas on how to use it and what can be improved.
Show more...
Video Games
Arts,
Education,
Design
https://is1-ssl.mzstatic.com/image/thumb/Podcasts221/v4/30/a7/0d/30a70dd4-eb9e-87c9-70a2-3135614f3217/mza_9664460399044193741.jpg/600x600bb.jpg
PartTimeIndie – Game Studies – How to incorporate feedback
PartTimeIndie - Game Studies
18 minutes
9 years ago
PartTimeIndie – Game Studies – How to incorporate feedback
How to incorporate feedback, this is the question I tackle in the newest episode. [audio src="https://sleeplessgaming.files.wordpress.com/2016/08/will-glow-the-wisp-devlog-23-how-to-incorporate-feedback.mp3"][/audio] If you want to see the progress report or just view the video on YouTube, you can go here: https://www.youtube.com/watch?v=vbrb4b38F5c
PartTimeIndie - Game Studies
This podcast is en excerpt of my devlog in which i talk about one ludological topic each week. I will try to deconstruct a mechanic or part of a game, see what its benefits and drawbacks are and try to come up with ideas on how to use it and what can be improved.