Given enough time, even a business starts to collect some interesting stories. And Panic, Portland's long-standing software company/video game publisher/hardware developer/who knows what, has been around for a long time. Our host, Christa Mrgan, takes a look at the strange, funny, interesting, and useless parts of Panic, through interviews, stories, and Cabel's rambling asides. Now Panic lore can be shared by everyone, for better or worse.
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Given enough time, even a business starts to collect some interesting stories. And Panic, Portland's long-standing software company/video game publisher/hardware developer/who knows what, has been around for a long time. Our host, Christa Mrgan, takes a look at the strange, funny, interesting, and useless parts of Panic, through interviews, stories, and Cabel's rambling asides. Now Panic lore can be shared by everyone, for better or worse.
It's a lovely morning in the village, and you are a horrible goose. How did four-person indie game studio House House create the anti-hero internet sensation that honked its way into our hearts in 2019? And how did a small-ish company on the other side of the world — one known primarily for making Mac and iOS software — come to be the publisher of that game?
Panic Podcast
Given enough time, even a business starts to collect some interesting stories. And Panic, Portland's long-standing software company/video game publisher/hardware developer/who knows what, has been around for a long time. Our host, Christa Mrgan, takes a look at the strange, funny, interesting, and useless parts of Panic, through interviews, stories, and Cabel's rambling asides. Now Panic lore can be shared by everyone, for better or worse.