Home
Categories
EXPLORE
True Crime
Comedy
Society & Culture
Business
Sports
History
Music
About Us
Contact Us
Copyright
© 2024 PodJoint
00:00 / 00:00
Sign in

or

Don't have an account?
Sign up
Forgot password
https://is1-ssl.mzstatic.com/image/thumb/Podcasts221/v4/29/d9/ec/29d9ecf5-1a84-58d5-53d9-b27568566bba/mza_13396533768869625640.jpg/600x600bb.jpg
Overthinking Games
Overthinking Games
72 episodes
2 weeks ago
Morality Systems This week, we discuss morality systems in games: from the simplest, binary choices in Bioshock, to the non-linear, complex, and unpredictable branches of Detroit: Become Human, morality systems have been a tool used by game developers for ages to evoke emotion, create disparate narratives, and make their players feel like paragons of virtue and heartless villains. Do you go for the morally-bankrupt, but often rewarding, options, or are you “Lawful Good”, choosing your own mor...
Show more...
Arts
RSS
All content for Overthinking Games is the property of Overthinking Games and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Morality Systems This week, we discuss morality systems in games: from the simplest, binary choices in Bioshock, to the non-linear, complex, and unpredictable branches of Detroit: Become Human, morality systems have been a tool used by game developers for ages to evoke emotion, create disparate narratives, and make their players feel like paragons of virtue and heartless villains. Do you go for the morally-bankrupt, but often rewarding, options, or are you “Lawful Good”, choosing your own mor...
Show more...
Arts
https://storage.buzzsprout.com/1fwubq08ncvt0dl91tx6xntc33th?.jpg
Ep 72: Morality Systems
Overthinking Games
1 hour 1 minute
2 weeks ago
Ep 72: Morality Systems
Morality Systems This week, we discuss morality systems in games: from the simplest, binary choices in Bioshock, to the non-linear, complex, and unpredictable branches of Detroit: Become Human, morality systems have been a tool used by game developers for ages to evoke emotion, create disparate narratives, and make their players feel like paragons of virtue and heartless villains. Do you go for the morally-bankrupt, but often rewarding, options, or are you “Lawful Good”, choosing your own mor...
Overthinking Games
Morality Systems This week, we discuss morality systems in games: from the simplest, binary choices in Bioshock, to the non-linear, complex, and unpredictable branches of Detroit: Become Human, morality systems have been a tool used by game developers for ages to evoke emotion, create disparate narratives, and make their players feel like paragons of virtue and heartless villains. Do you go for the morally-bankrupt, but often rewarding, options, or are you “Lawful Good”, choosing your own mor...