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Overthinking Games
Overthinking Games
72 episodes
2 weeks ago
Morality Systems This week, we discuss morality systems in games: from the simplest, binary choices in Bioshock, to the non-linear, complex, and unpredictable branches of Detroit: Become Human, morality systems have been a tool used by game developers for ages to evoke emotion, create disparate narratives, and make their players feel like paragons of virtue and heartless villains. Do you go for the morally-bankrupt, but often rewarding, options, or are you “Lawful Good”, choosing your own mor...
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All content for Overthinking Games is the property of Overthinking Games and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Morality Systems This week, we discuss morality systems in games: from the simplest, binary choices in Bioshock, to the non-linear, complex, and unpredictable branches of Detroit: Become Human, morality systems have been a tool used by game developers for ages to evoke emotion, create disparate narratives, and make their players feel like paragons of virtue and heartless villains. Do you go for the morally-bankrupt, but often rewarding, options, or are you “Lawful Good”, choosing your own mor...
Show more...
Arts
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Ep 63: Environment and Setting
Overthinking Games
1 hour 1 minute
3 months ago
Ep 63: Environment and Setting
This week, Dempsey’s real-life action adventure game called “being a documentarian” leads us into dark, claustrophobic caves, wide open worlds, environmental story-telling, and the power of setting in video games. Send us an email with your favorite video game setting, or a place you’d love to see a game set; we’d love to hear from you! overthinkinggamespodcast@gmail.com Find us on: Apple Podcasts Spotify Tik Tok/Instagram Bluesky Theme music is copyright free and from: https://www.youtube.co...
Overthinking Games
Morality Systems This week, we discuss morality systems in games: from the simplest, binary choices in Bioshock, to the non-linear, complex, and unpredictable branches of Detroit: Become Human, morality systems have been a tool used by game developers for ages to evoke emotion, create disparate narratives, and make their players feel like paragons of virtue and heartless villains. Do you go for the morally-bankrupt, but often rewarding, options, or are you “Lawful Good”, choosing your own mor...