Morality Systems This week, we discuss morality systems in games: from the simplest, binary choices in Bioshock, to the non-linear, complex, and unpredictable branches of Detroit: Become Human, morality systems have been a tool used by game developers for ages to evoke emotion, create disparate narratives, and make their players feel like paragons of virtue and heartless villains. Do you go for the morally-bankrupt, but often rewarding, options, or are you “Lawful Good”, choosing your own mor...
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Morality Systems This week, we discuss morality systems in games: from the simplest, binary choices in Bioshock, to the non-linear, complex, and unpredictable branches of Detroit: Become Human, morality systems have been a tool used by game developers for ages to evoke emotion, create disparate narratives, and make their players feel like paragons of virtue and heartless villains. Do you go for the morally-bankrupt, but often rewarding, options, or are you “Lawful Good”, choosing your own mor...
Waiting sucks! Except for when it…doesn’t. Why can waiting for an upcoming, scheduled release feel like Advent (thank Seth for that one), but waiting for Silksong incites insanity among its fanbase? Is there a difference between delayed gratification, and gratification delayed(that one was Katie’s fault…)? How does player agency tie into all this? Join us as we discuss waiting and video games, as well as the decline of the human attention span, and Elden Ring: Nightreign. If you’d like to sen...
Overthinking Games
Morality Systems This week, we discuss morality systems in games: from the simplest, binary choices in Bioshock, to the non-linear, complex, and unpredictable branches of Detroit: Become Human, morality systems have been a tool used by game developers for ages to evoke emotion, create disparate narratives, and make their players feel like paragons of virtue and heartless villains. Do you go for the morally-bankrupt, but often rewarding, options, or are you “Lawful Good”, choosing your own mor...