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Overthinking Games
Overthinking Games
72 episodes
2 weeks ago
Morality Systems This week, we discuss morality systems in games: from the simplest, binary choices in Bioshock, to the non-linear, complex, and unpredictable branches of Detroit: Become Human, morality systems have been a tool used by game developers for ages to evoke emotion, create disparate narratives, and make their players feel like paragons of virtue and heartless villains. Do you go for the morally-bankrupt, but often rewarding, options, or are you “Lawful Good”, choosing your own mor...
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Morality Systems This week, we discuss morality systems in games: from the simplest, binary choices in Bioshock, to the non-linear, complex, and unpredictable branches of Detroit: Become Human, morality systems have been a tool used by game developers for ages to evoke emotion, create disparate narratives, and make their players feel like paragons of virtue and heartless villains. Do you go for the morally-bankrupt, but often rewarding, options, or are you “Lawful Good”, choosing your own mor...
Show more...
Arts
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Ep 60: The Last of Us (and Philosophy) with Nicholas Crawford
Overthinking Games
1 hour 6 minutes
5 months ago
Ep 60: The Last of Us (and Philosophy) with Nicholas Crawford
In this special episode, we miss Seth, and Dempsey and Katie are joined by Nicholas Crawford, philosopher and author of the upcoming book, "Where We've Made it Dark," a literary apocalypse novel available at Barnes and Noble on October 21st, 2025. Nicholas has been making excellent content on Tik-Tok about The Last of Us season 2, and we take the opportunity to go into a deep dive with him about identity, subjectivity, and more with regards Joel, Ellie, and the violent world they inhabit. Fin...
Overthinking Games
Morality Systems This week, we discuss morality systems in games: from the simplest, binary choices in Bioshock, to the non-linear, complex, and unpredictable branches of Detroit: Become Human, morality systems have been a tool used by game developers for ages to evoke emotion, create disparate narratives, and make their players feel like paragons of virtue and heartless villains. Do you go for the morally-bankrupt, but often rewarding, options, or are you “Lawful Good”, choosing your own mor...