Out of Play Area is the video game developers podcast by video game developers for video game developers, from veteran to aspiring. We sit down with the people behind the games for your information & entertainment.
New episodes drop every other Monday, where we interview Video Game Designers, Animators, Artists, Producers, Engineers, Testers, Directors, Writers, and everything in between.
Hosted by veteran video game designer John R. Diaz @ElKingpin who started from very humble beginnings as 1st generation Dominican-American that went onto work for some of the most critically acclaimed games of our time in Grand Theft Auto V and Red Dead Redemption 1 & 2.
He now works at Electronic Arts while seeking to join the entire games industry through his podcast.
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Out of Play Area is the video game developers podcast by video game developers for video game developers, from veteran to aspiring. We sit down with the people behind the games for your information & entertainment.
New episodes drop every other Monday, where we interview Video Game Designers, Animators, Artists, Producers, Engineers, Testers, Directors, Writers, and everything in between.
Hosted by veteran video game designer John R. Diaz @ElKingpin who started from very humble beginnings as 1st generation Dominican-American that went onto work for some of the most critically acclaimed games of our time in Grand Theft Auto V and Red Dead Redemption 1 & 2.
He now works at Electronic Arts while seeking to join the entire games industry through his podcast.
Henry Golding | Principal Software Engineering Lead @ Xbox Game Studios | Ep 34
Out of Play Area
1 hour 42 minutes 35 seconds
3 years ago
Henry Golding | Principal Software Engineering Lead @ Xbox Game Studios | Ep 34
Henry Golding is a Principal Software Engineering Lead at Xbox Game Studios currently spreading the significance of Test Driven Development and Automated Testing in Game Development. He's a native of the UK who has programmed for Sea of Thieves, Minecraft, Disney Universe, and Dead Space: Extraction for the Wii.
We talk about his latest endeavors as well as discuss his journey into the games industry.
Chapters:
(00:00) Who is Henry Golding?
(11:21) Software Architecture In Games
(25:13) Development Team Dynamics
(37:30) Academics & University
(51:02) Deadspace Extraction
(01:05:44) Rare & Work Visas
(01:19:01) Breaking in at Microsoft
(01:27:19) Final Round
(01:37:43) John’s Outro
Links:
Henry’s LinkedIn: https://www.linkedin.com/in/hgolding/
Henry’s MobyGames:https://www.mobygames.com/developer/sheet/view/developerId,451834/
The Games Automated Testing Resource Hub : https://trello.com/b/nGE5yqZk/game-automated-testing-resource-hub
Henry’s GDC Talk - Lessons Learned in Adapting the 'Sea of Thieves' Automated Testing Methodology to 'Minecraft' https://gdcvault.com/play/1027345/Lessons-Learned-in-Adapting-the
Connect with the host: http://elkingpin.com
Come On The Show: https://outofplayarea.com
Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307
Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0
Follow @outofplayarea & @elkingpin on Twitter
Check out Descript using my affiliate link: http://descript.com?lmref=john@outofplayarea.com
Out of Play Area
Out of Play Area is the video game developers podcast by video game developers for video game developers, from veteran to aspiring. We sit down with the people behind the games for your information & entertainment.
New episodes drop every other Monday, where we interview Video Game Designers, Animators, Artists, Producers, Engineers, Testers, Directors, Writers, and everything in between.
Hosted by veteran video game designer John R. Diaz @ElKingpin who started from very humble beginnings as 1st generation Dominican-American that went onto work for some of the most critically acclaimed games of our time in Grand Theft Auto V and Red Dead Redemption 1 & 2.
He now works at Electronic Arts while seeking to join the entire games industry through his podcast.