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Ochify the Game Business Podcast
Ochify
14 episodes
1 week ago
ゲーム業界、おもにビジネス畑20年ぐらい、いまも世界中を駆けずり回るオサーンOchifyが、業界ニュースや見たり聞いた話から、考察を語ります。これからの時代、単に情報を知っていることよりも、自分なりの視点を持って、世の中を見ることが重要!ビジネスに関わる全ての人に、よりよいインサイトを提供することを目指した番組です。堅いことだけ話してると疲れるので、友人から「東アジアのB級グルメ王」と呼ばれるレベルの?グルメ情報も喋ります。 Hey there! I'm Ochify, a seasoned "ossan" (that's Japanese for middle-aged guy!) with two decades under my belt in the global gaming biz. Here, I'll dive into industry news and share my thoughts, gleaned from all the fascinating things I've witnessed and been told. These days, simply knowing facts is no longer enough; it's essential to develop your unique perspective on the world.
Show more...
Business
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ゲーム業界、おもにビジネス畑20年ぐらい、いまも世界中を駆けずり回るオサーンOchifyが、業界ニュースや見たり聞いた話から、考察を語ります。これからの時代、単に情報を知っていることよりも、自分なりの視点を持って、世の中を見ることが重要!ビジネスに関わる全ての人に、よりよいインサイトを提供することを目指した番組です。堅いことだけ話してると疲れるので、友人から「東アジアのB級グルメ王」と呼ばれるレベルの?グルメ情報も喋ります。 Hey there! I'm Ochify, a seasoned "ossan" (that's Japanese for middle-aged guy!) with two decades under my belt in the global gaming biz. Here, I'll dive into industry news and share my thoughts, gleaned from all the fascinating things I've witnessed and been told. These days, simply knowing facts is no longer enough; it's essential to develop your unique perspective on the world.
Show more...
Business
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Episode 2:Steam Market Dynamics & ChinaJoy AI Takeaways
Ochify the Game Business Podcast
18 minutes 35 seconds
3 months ago
Episode 2:Steam Market Dynamics & ChinaJoy AI Takeaways

The "Ochify The Game Business Podcast," hosted by a game industry veteran, offers insights into the evolving game business. The second episode covers Steam's July 2025 rankings, noting multiplayer titles sell exceptionally well (e.g., Mage Arena #5) and the popularity of live-action "Doki-Doki" games in China (Love All Around 2 #9). Steam is described as a "democratic marketplace" where meeting customer expectations is paramount.

Insights from ChinaJoy 2025 highlighted AI as a dominant theme in game development and operations. Key seminars revealed:

  • The Indian game market is projected to exceed $9.1 billion by 2029, dominated by mobile games (over 95% Android), with e-sports as a major revenue stream. Indian players prefer lightweight games with simple systems and small file sizes.
  • South Korean publisher Super% achieves high success in hyper-casual games through a user-needs-driven, AI-integrated approach, with AI handling roughly 40% of their tasks in areas like data entry and marketing ROI prediction.

These discussions emphasize that the rules of the game business are changing, prioritizing innovation and smart strategies. The host also recommends trying Shanghai crawfish (xiaolongxia) as a culinary experience.

Ochify the Game Business Podcast
ゲーム業界、おもにビジネス畑20年ぐらい、いまも世界中を駆けずり回るオサーンOchifyが、業界ニュースや見たり聞いた話から、考察を語ります。これからの時代、単に情報を知っていることよりも、自分なりの視点を持って、世の中を見ることが重要!ビジネスに関わる全ての人に、よりよいインサイトを提供することを目指した番組です。堅いことだけ話してると疲れるので、友人から「東アジアのB級グルメ王」と呼ばれるレベルの?グルメ情報も喋ります。 Hey there! I'm Ochify, a seasoned "ossan" (that's Japanese for middle-aged guy!) with two decades under my belt in the global gaming biz. Here, I'll dive into industry news and share my thoughts, gleaned from all the fascinating things I've witnessed and been told. These days, simply knowing facts is no longer enough; it's essential to develop your unique perspective on the world.