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Obsession
Kiri Masters
12 episodes
6 months ago
Obsession tells the stories of the world's most prolific people in culture and commerce. Their origin story, their life purpose, how they get things done.  But these are not well-balanced people.  To get to the top, you have to be truly obsessed.  "Obsession" tells the stories of those who reached the top of their field. What was happening in the world that created the backdrop for their success? How did they spot those trends? Who helped them? And what did they have to sacrifice along the way? Do not try this at home. But maybe, just a little bit. 
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Entrepreneurship
Education,
Business,
Society & Culture,
Self-Improvement
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All content for Obsession is the property of Kiri Masters and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Obsession tells the stories of the world's most prolific people in culture and commerce. Their origin story, their life purpose, how they get things done.  But these are not well-balanced people.  To get to the top, you have to be truly obsessed.  "Obsession" tells the stories of those who reached the top of their field. What was happening in the world that created the backdrop for their success? How did they spot those trends? Who helped them? And what did they have to sacrifice along the way? Do not try this at home. But maybe, just a little bit. 
Show more...
Entrepreneurship
Education,
Business,
Society & Culture,
Self-Improvement
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John Romero: video game designer (DOOM, Quake, Wolfenstein)
Obsession
1 hour 1 minute
1 year ago
John Romero: video game designer (DOOM, Quake, Wolfenstein)
This episode of the Obsession Podcast features a deep dive into the life and career of John Romero, a legendary figure in the world of video game design known for his work on iconic games like Wolfenstein 3D, Doom, and Quake. Kiri is joined by Phillip Jackson, co-founder of Future Commerce, to whom Kiri tells Romero's origin story, from his challenging childhood to his achievements in game design and his significant influence on gaming culture and technology. Phillip, himself profoundly impacted by the technological advances of the same era, shares his personal experiences related to the gaming industry, the evolution of digital media, and the impact of early gaming innovators like Romero. Key Themes: * The Origins and Impact of Doom: We look back at Romero's early life, from a challenging childhood to his monumental contributions to the video game industry. Discover how Doom revolutionized gaming with its technical innovations, including multiplayer gaming, texture mapping, and the creation of a game engine phenomenon. * The Creation of id Software: Learn how Romero, alongside John Carmack and others, founded id Software, overcoming industry challenges and setting new standards for game development and distribution. * The Rise of Multiplayer Gaming: A deep dive into how Doom introduced the concept of multiplayer gaming, fundamentally changing how games were played, shared, and enjoyed globally. * John Romero's Legacy: Despite the professional split between Romero and Carmack, Romero's legacy in the video game industry is undeniable. His story provides invaluable lessons on innovation, resilience, and the importance of embracing one's passion. * The Multiplayer Brand Concept: Phillip Jackson shares how the principles of collaboration and community-driven innovation in gaming have parallels in today's e-commerce and digital media landscapes. * A Look to the Future: Reflecting on how gaming continues to evolve and shape culture and commerce, discussing the role of participatory experiences and the ongoing influence of pioneers like Romero. Links & further reading * Phillip's company is FutureCommerce [https://www.futurecommerce.com/] * Check out the Multiplayer Brand [https://visions.futurecommerce.com/product/the-multiplayer-brand] from FutureCommerce * FutureCommerce's Visions Summit at MoMA [https://visions.futurecommerce.com/summit-nyc], June 11, 2024 * Doom Guy [https://www.amazon.com/Doom-Guy-Life-First-Person/dp/B0C47N4ZWB/ref=sr_1_1?crid=IOLIHZMPIG6Y&dib=eyJ2IjoiMSJ9.s37RMJUKZP3vR4ICHVPzxqGomp0kqSEkblAs95jjod-Ns0rvedGpmaW2M9tPsD_mLxoGfFe_WTgo0bYgkAt_vHvK3aZhDqRLvksIkAhJbsNCgoBEMl5o66CGprSOvT2qAZvwdmKpMo7XpT_xDDz31SPR1gCysecAf6GgtgmJ57Ar8HdHuF7bNHOduySFcjJma5JFciuHcunFppokVrEQLWLx4FNj6t1PSm3AIGKBNTA.sMC5Z0Mu800u8rZIpzIMoEJ0ZpRgVTE7lj-m6o6lDF0&dib_tag=se&keywords=doom+guy+book&qid=1714750936&sprefix=doom+guy+book%2Caps%2C82&sr=8-1], by John Romero (book)
Obsession
Obsession tells the stories of the world's most prolific people in culture and commerce. Their origin story, their life purpose, how they get things done.  But these are not well-balanced people.  To get to the top, you have to be truly obsessed.  "Obsession" tells the stories of those who reached the top of their field. What was happening in the world that created the backdrop for their success? How did they spot those trends? Who helped them? And what did they have to sacrifice along the way? Do not try this at home. But maybe, just a little bit.