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Not Just Tactics
Tony Muno & Joe Lee
13 episodes
2 days ago
Send us a text A chicken jack shouldn’t decide a heavyweight brawl—but today it did, and that surprise set the tone for a fast, funny, and insight-packed round table session. I sit down with Angus and Chris to relive a 50-point Mark IV clash, admit we forgot objectives on a four-by-six battlefield, and extract the real lessons: how the new unit movement reshapes threat ranges, why precise timing turns “safe” distances into traps, and what it takes to keep games welcoming for returning and bra...
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Send us a text A chicken jack shouldn’t decide a heavyweight brawl—but today it did, and that surprise set the tone for a fast, funny, and insight-packed round table session. I sit down with Angus and Chris to relive a 50-point Mark IV clash, admit we forgot objectives on a four-by-six battlefield, and extract the real lessons: how the new unit movement reshapes threat ranges, why precise timing turns “safe” distances into traps, and what it takes to keep games welcoming for returning and bra...
Show more...
Games
Leisure,
Hobbies
https://is1-ssl.mzstatic.com/image/thumb/Podcasts221/v4/a6/ea/db/a6eadb8f-087a-da5e-7055-e49ec21a65e9/mza_5076708417133890697.jpg/600x600bb.jpg
Nightmare Empire 101
Not Just Tactics
49 minutes
2 weeks ago
Nightmare Empire 101
Send us a text The Nightmare Empire doesn’t want your land. It wants your aftermath. We take you from Toruk’s centuries-long hunt for dragon heartstones to the brutal bargain that delivered Blighterghast’s heartstone and tipped the Dragon War. Along the way, we map how Cryx weaponizes time, turns necrotite into industry, and uses espionage to bend entire campaigns toward harvest. We also get practical. With Angus from our local group, we dig into the Command Starter to show how the lore beco...
Not Just Tactics
Send us a text A chicken jack shouldn’t decide a heavyweight brawl—but today it did, and that surprise set the tone for a fast, funny, and insight-packed round table session. I sit down with Angus and Chris to relive a 50-point Mark IV clash, admit we forgot objectives on a four-by-six battlefield, and extract the real lessons: how the new unit movement reshapes threat ranges, why precise timing turns “safe” distances into traps, and what it takes to keep games welcoming for returning and bra...