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Nintendo Deep Dive
Nintendo Deep Dive
32 episodes
2 months ago
Diving deep on all the latest Nintendo news.
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All content for Nintendo Deep Dive is the property of Nintendo Deep Dive and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Diving deep on all the latest Nintendo news.
Show more...
Games
Leisure
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Gamescom vs. Kirby Nintendo Direct: Nintendo's Counter-Programming Showdown
Nintendo Deep Dive
10 minutes 45 seconds
2 months ago
Gamescom vs. Kirby Nintendo Direct: Nintendo's Counter-Programming Showdown

The recent gaming landscape saw a direct strategic clash as Gamescom Opening Night Live 2025 and Nintendo executed a bold counter-programming move, each vying for player attention with distinct approaches to game reveals.

Gamescom ONL 2025 kicked off its packed show with a worldwide reveal for Call of Duty: Black Ops 7, immediately setting a release date of November 14th. This highly anticipated title brings a significant new feature: a four-player co-op campaign, which can be played from start to finish either solo or with friends. Set in 2035, the story promises a bold vision of the future, pulling threads from Black Ops 2 and Black Ops 6, focusing on David Mason's return, his new team, and a clash of philosophies with a global tech force known as "The Guild". Missions are handcrafted to offer variety in tone, pacing, and gameplay, taking players from Japanese rooftops to the Mediterranean coast and even diving into the human psyche. The game is slated for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC. The campaign's culmination includes a new PvE social experience called "The Endgame," designed as a proving ground for mastered skills where players can explore beyond missions and wield personalized abilities.

At the exact same moment, Nintendo broadcast an hour-long Kirby Air Riders Direct, a classic example of counter-programming. This deliberate strategy aimed to control the narrative, making Nintendo the top story for its fanbase rather than a minor detail at a multi-platform event. It also served to manage perceptions, showcasing overwhelming strength in a beloved first-party franchise, potentially distracting from any perceived sparse third-party support at Gamescom. Ultimately, this move was designed to maximize hype, signaling Kirby Air Riders as a massive, system-selling title by dedicating substantial time and attention to it.

The Kirby Air Riders Direct detailed the game's revival 22 years after Kirby Air Ride, now allowing players to choose from various "Riders" beyond Kirby. Developed by Bandai Namco Studio and HAL Laboratory, with Masahiro Sakurai's involvement, the game features streamlined controls: forward movement is automatic, and a one-button "Push" handles braking, charging, and drifting. A new "Special Button" activates unique abilities for each rider, with Kirby notably having four distinct special moves. A key change is that all riders, not just Kirby, can now utilize copy abilities obtained by capturing enemies. The presentation highlighted two core modes: Air Ride (Race Mode), supporting up to 6 players, where attacking rivals and collecting "star slips" primarily boosts the player's own speed rather than directly hindering opponents. The main attraction, City Trial, is an expanded experience supporting up to 16 players (8 local, 16 with CPUs) set on the floating island of "Skya". In City Trial, players freely explore, find and swap machines, and collect various power-ups like acceleration and attack power. Events such as "Short Race" and "Deathmatch" occur during the field phase, and after a 5-minute exploration period, players strategically choose from four randomly presented stadiums for the final competition, based on their machine's build.

Nintendo Deep Dive
Diving deep on all the latest Nintendo news.