From the creators of Who Smarted? comes Mysteries About True Histories (aka M.A.T.H.), a podcast for kids where every episode promises an exhilarating mix of adventure, comedy, and educational exploration! Follow along as Max and Molly are recruited into a secret order of Problem Solvers who time travel while solving logic and math problems created by their arch nemeses, The Troublesome Trolls.
Tune in every Thursday for a brand new episode of Mysteries About True Histories!
This series is perfect for kids ages six and up. Even if your child hasn’t learned some of these concepts yet in school, the storytelling seamlessly plants the seeds for all kinds of math, history, geography and science lessons that will keep your little ones curious and excited to learn.
Max and Molly, the dynamic duo at the heart of our captivating story, are best friends with a passion for problem-solving. Every episode of M.A.T.H. takes our heroes to cool, new places throughout time and space (including the International Space Station) where they must solve riddles, puzzles and equations designed by the Trolls to cause chaos. By solving these interactive problems (that the listener can play along with) Max & Molly keep the Troublesome Trolls from eliminating things we all love... like ice cream!
From ancient civilizations to futuristic realms, Max and Molly traverse the ages, encountering historical figures, exploring distant lands, and unraveling the mysteries of the universe. Alongside Max and Molly, young adventurers will tackle a series of ingenious puzzles, brain-teasing riddles, and perplexing equations meticulously devised by The Troublesome Trolls.
But fear not, parents! While your kids are busy cracking codes and saving the day, they'll also be exercising their critical thinking skills, honing their math abilities, and expanding their knowledge of history, geography and science. It's educational entertainment at its finest – all wrapped up in a package of non-stop fun!
With each interactive challenge, kids will develop essential problem-solving skills, logical reasoning, and mathematical literacy – all while having a blast with Max & Molly – as well as their middle school rivals, Brad & Katrina, and Max's kooky Aunt Murgatroyd who is the mastermind behind it all! As our kids outsmart The Troublesome Trolls, they learn valuable lessons about teamwork, perseverance, confidence and the power of friendship.
M.A.T.H. is designed to ignite a lifelong love of learning in young minds. By weaving together elements of history, science, geography and mathematics in a captivating narrative, the podcast sparks curiosity and encourages exploration of the world around us. It's an immersive learning experience that transcends the confines of the classroom, inspiring kids to see the world through a new lens.
As parents, you'll love M.A.T.H. for its unique blend of entertainment and education. Not only does it provide an alternative to screen-time, it also offers valuable learning opportunities that complement their school curriculum.
But let's not forget the laughter! With its witty humor, lovable characters, and unpredictable twists, M.A.T.H. is guaranteed to keep the whole family entertained from start to finish. It's the perfect way to bond with your kids while sharing a meaningful and enriching experience together.
So why wait? Join Max and Molly on their thrilling quest to save history, one problem at a time. With Mysteries About True Histories (M.A.T.H.), the adventure has just begun – while the learning never ends! A Starglow Media original.
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From the creators of Who Smarted? comes Mysteries About True Histories (aka M.A.T.H.), a podcast for kids where every episode promises an exhilarating mix of adventure, comedy, and educational exploration! Follow along as Max and Molly are recruited into a secret order of Problem Solvers who time travel while solving logic and math problems created by their arch nemeses, The Troublesome Trolls.
Tune in every Thursday for a brand new episode of Mysteries About True Histories!
This series is perfect for kids ages six and up. Even if your child hasn’t learned some of these concepts yet in school, the storytelling seamlessly plants the seeds for all kinds of math, history, geography and science lessons that will keep your little ones curious and excited to learn.
Max and Molly, the dynamic duo at the heart of our captivating story, are best friends with a passion for problem-solving. Every episode of M.A.T.H. takes our heroes to cool, new places throughout time and space (including the International Space Station) where they must solve riddles, puzzles and equations designed by the Trolls to cause chaos. By solving these interactive problems (that the listener can play along with) Max & Molly keep the Troublesome Trolls from eliminating things we all love... like ice cream!
From ancient civilizations to futuristic realms, Max and Molly traverse the ages, encountering historical figures, exploring distant lands, and unraveling the mysteries of the universe. Alongside Max and Molly, young adventurers will tackle a series of ingenious puzzles, brain-teasing riddles, and perplexing equations meticulously devised by The Troublesome Trolls.
But fear not, parents! While your kids are busy cracking codes and saving the day, they'll also be exercising their critical thinking skills, honing their math abilities, and expanding their knowledge of history, geography and science. It's educational entertainment at its finest – all wrapped up in a package of non-stop fun!
With each interactive challenge, kids will develop essential problem-solving skills, logical reasoning, and mathematical literacy – all while having a blast with Max & Molly – as well as their middle school rivals, Brad & Katrina, and Max's kooky Aunt Murgatroyd who is the mastermind behind it all! As our kids outsmart The Troublesome Trolls, they learn valuable lessons about teamwork, perseverance, confidence and the power of friendship.
M.A.T.H. is designed to ignite a lifelong love of learning in young minds. By weaving together elements of history, science, geography and mathematics in a captivating narrative, the podcast sparks curiosity and encourages exploration of the world around us. It's an immersive learning experience that transcends the confines of the classroom, inspiring kids to see the world through a new lens.
As parents, you'll love M.A.T.H. for its unique blend of entertainment and education. Not only does it provide an alternative to screen-time, it also offers valuable learning opportunities that complement their school curriculum.
But let's not forget the laughter! With its witty humor, lovable characters, and unpredictable twists, M.A.T.H. is guaranteed to keep the whole family entertained from start to finish. It's the perfect way to bond with your kids while sharing a meaningful and enriching experience together.
So why wait? Join Max and Molly on their thrilling quest to save history, one problem at a time. With Mysteries About True Histories (M.A.T.H.), the adventure has just begun – while the learning never ends! A Starglow Media original.
Episode Description: Trolly Moly the Trolls are back! A surprise messenger sends Max & Molly off to ancient Egypt to stop the Trolls from sabotaging the legendary Lighthouse of Alexandria. Can they decode a watery weapon, navigate nautical math, and save one of the Seven Wonders of the World?
Math Concepts: Division and ratios; Patterns and extrapolation; Estimating and solving with proportional reasoning; Understanding speed units like knots and converting between degrees, arc minutes, and arc seconds; Calculating how long it takes to travel one degree of latitude at a given speed.History/Geography Concepts: The history and significance of the Lighthouse of Alexandria; Use of lighthouses in ancient maritime navigation; How ancient ports like Alexandria supported trade and cultural exchange; Protractors and angles in real-world physics (catapults); Cultural geography: Nile Delta, ancient Egypt, ancient Alexandria
Max and Molly follow a cryptic ice cream clue to the snowy peaks of the Himalayas, where they meet a Sherpa named Amarita and learn about the legend of the Yeti. As they explore the region’s history, they uncover how myths can protect culture, ecology, and even scare off evil. Along the way, they break down measurement conversions and altitude math to track their frosty path. But with POGs lurking nearby, their mission takes on a whole new layer of importance.
Math Concepts: Unit Conversion: Centimeters to inches/Inches to feet;Comparative Subtraction: Altitude difference between home and Mount Everest Base Camp (16,900 ft - 771 ft = 16,129 ft) Division & Estimation:Ice cream cost per sandwich (10 ÷ 12 ≈ $0.83)History/Geography Concepts: Introduction to the Himalayas & Mount Everest; Folklore and the legend of the Yeti; Importance of Sherpas in Himalayan expeditions. Critical Thinking – Cryptids and the balance between myth and meaning; Legends as tools for conservation, unity, and wonder
Episode Description: When a marching band practice turns into a math-filled magic show, Max and Molly stumble upon suspicious activity involving real moles, fake teachers, and a very old-school printer. Can they figure out what the POGs are planning before it's too late?
Math Concepts: Probability and Fractions: Calculating odds (e.g., 1 in 52 chance = 1.923%); Converting fractions to percentages (7/8 = 87.5%); Ratios & Proportions; Permutations with Repetition: 2^3 = 8 possible outcomes for 3 suspects being Mole or Not MoleHistory/Geography Concepts: Classic spy tools like encoded messages, antenna signals, and scroll-like printouts
Episode Description: Max and Molly team up with a surprising ally—Aunt M’s teenage boyfriend Murph—as they race to help save the Apollo 13 astronauts from disaster. But strange things are still happening in the time-warped school, and Charlene’s mysterious assignment might be more dangerous than she realizes.
Math Concepts: Subtraction and Time Intervals; Multiplication and Division; Ratios and Proportions; Newton’s Law of Universal Gravitation: Applying the formula for gravitational force (F = GMm/R²) to calculate acceleration from the moon’s pull; Unit Conversions & Scientific Notation: Newtons, kilograms, meters per second, volts.
History/Geography Concepts: Apollo 13 Mission (1970): including learning about spacecraft structure (Command Module, Lunar Module), CO₂ scrubbers, and gravitational slingshot maneuvers.
Episode Description: Max and Molly are shocked to discover their school has mysteriously time-warped back to 1970—and so has Aunt Murgatroyd, who’s now a teenager again. As they navigate outdated vending machines, retro slang, and payphones, they realize something more sinister may be at play. For one thing, there is a rocket emergency in outer space – while closer to home, the POGs seem to be targeting a young Aunt M – and Charlene may be helping them!
Math Concepts: Elapsed time calculation (i.e. - 2025 minus 1970 = 55 years); Basic probability concepts; Fractions and percentages; Pattern recognition; Estimation and coin math.
History/Geography Concepts: The Apollo 13 crisis – a real-world 1970 event involving NASA’s near-catastrophic moon mission. Cultural context of 1970s America: decor, fashion, technology, and retro candy
Episode Description: Max and Molly try to decode a mysterious POG message hidden in the Statue of Liberty's torch, but they are overwhelmed by permutations—until a clue from a previous mission shines new light. The clues lead them to 16th-century France, where they use a clever time trick to gain the trust of famed psychic, Nostradamus. Can he help them catch a POG Mole without blowing their cover?
Math Concepts: Permutations without repetition (factorials); Simple multiplication and pattern building with factorials (7! = 5040; 8! = 40,320)
History/Geography Concepts: Introduction to Nostradamus: his visions, writings, and court life in 16th-century France; Catherine de Medici and King Henri II’s court; Palace intrigue and the role of advisors in Renaissance politics; Zen koans and Buddhist philosophy
Episode Description: When a poetic message in a bottle leads Max and Molly back to 1835, they dive into an underwater mission to help Charles Darwin collect marine life for scientific study. Outfitted with SCUBA gear, they descend 99 feet into the ocean, facing rising pressure, nitrogen limits, and even a whale song or two. Along the way, they explore the invention of the aquarium and how light and sound behave underwater. The real treasure turns out to be a mysterious fossil—possibly linked to the POGs’ cryptic code.
Math Concepts: Volume of a rectangular prism (Length × Width × Height), atmospheric pressure increases per 33 feet of depth, calculating percentage change (SCUBA air pressure reduction), estimating time and depth limitations based on pressure/nitrogen absorption, basic division with decimals and scientific notation (e.g., .00735), concept of buoyancy and neutral buoyancy as a balance of forces
History/Geography Concepts: The Theory of Evolution & Charles Darwin’s 1835 voyage aboard the HMS BeagleGalapagos, marine iguanas and biodiversity, Invention of the aquarium by Jeanne Villepreux-Power (1832) Marine biology: coral, plankton, cephalopods, SCUBA mechanics, how light and sound waves behave differently in water vs. air Color absorption in deep water and its effect on perception, Early women scientists and scientific credit, Use of SCUBA gear: tank pressure, regulators, gauges, buoyancy vests
Episode Description: When Aunt Murgatroyd reveals a fractured Time Radio crystal is the cause behind Max’s missing soccer cleats, Molly’s misplaced drumsticks and a poorly timed time travel – the Problem Solvers are sent back to the Centennial International Exhibition in 1876 Philadelphia to get answers. While there, they uncover a secret POG message in the Statue of Liberty’s torch (which is on display). But just as they start to decode it, a familiar enemy appears with an unexpected twist.
Math Concepts: Volume of a rhombic prism: V = ((D1 × D2) ÷ 2) × L; Breaking multiplication into parts for easier mental math; Multiplying and dividing decimals;Understanding and calculating angle sums (360° total; opposite angles equal); Basic principles of codebreaking and sequencing
History/Geography Concepts: Centennial International Exhibition (Philadelphia, 1876); Construction and oxidation of the Statue of Liberty; Timeline of electrical invention (gas lamps vs. Edison's light bulb); 19th-century American coinage (Seated Liberty vs. modern quarters); U.S. cultural exports: ketchup, root beer, popcorn
Episode Description: As Max and Molly dive into Shakespeare’s ‘Much Ado About Nothing’ they discover just how dangerous misinformation can be—both on stage and in real life. Their mission sends them to India in 1930, where they meet Mahatma Gandhi in prison and attempt to calculate a daring jailbreak. But Gandhi isn’t looking to escape. Instead, he shares powerful lessons about resistance, strategy, and the threat posed by the Power-Hungry POGs – and how sometimes the best way to move forward is by staying put.
Math Concepts: Calculating volume of a rectangular prism (V = length × width × height); Unit conversions (cubic inches to pounds using weight per cubic inch); Introduction to force and momentum (mass × velocity); Dividing by powers of tenHistory/Geography Concepts: Mahatma Gandhi and his 1930 imprisonment during British colonial rule; The use of nonviolent resistance and civil disobedience as protest; British colonization of India; The philosophy and global influence of Gandhi’s peaceful strategies; Introduction to Shakespeare’s Much Ado About Nothing and iambic pentameter
Episode Description: Max is unhappy that his new soccer Coach is making him play defense until – a surprise mission sends him and Molly into the middle of the Battle for Rhodes in 305 BCE! There, they encounter the colossal Helepolis Siege Tower, built to lay waste to defending armies. Armed only with Math, teamwork, and quick thinking, they must escape capture and uncover the POGs’ latest plot before it's too late. Can The Problem Solvers survive one of History’s most epic standoffs?
Math Concepts: Multiplying decimals & converting to fractions; Dividing and multiplying by powers of ten; The Area and Volume of a trapezoidal prism: V = ½(a + b) × h × lHistory/Geography Concepts: The Siege of Rhodes in 305 BCE; Ancient warfare strategy & city defense; Macedonian political conflicts after Alexander the Great’s death
Episode Description: Max and Molly must travel back in time to ancient Korea to take on a master of Baduk, a legendary game of strategy known today as “Go.” If they win they’ll secure a cryptic scroll containing a list of POG moles. But how do you beat a master at a game you’ve never even played before? Can our Problem Solvers use clever tactics, teamwork, and a touch of flattery to outwit a boastful opponent? You’ll have to listen to find out!
Math Concepts: Area and multiplication (e.g., 19 × 19 = 361 possible moves on a Go board); Exponential thinking; Logical reasoning and pattern recognition.History/Geography Concepts: The History of Go/Baduk, originating in ancient China and played across Korea and Asia; The Koguryo Kingdom (475 CE), one of Korea’s ancient Three Kingdoms; The Samguk Sagi, Korea’s oldest surviving historical record
When Molly’s drumsticks mysteriously vanish, she and Max uncover a musical mystery leading them back to Ancient Egypt. Tasked with intercepting a secret message hidden in the Great Pyramid of Giza, they must use Math, musical scales and historical knowledge to crack an ancient code. But can they solve the puzzle before the Power-Hungry POGS get the upper hand?
Math Concepts: Subtraction & Estimating; Percentages; Division with large numbers and simplifying using place value; Order of Operations; Musical Math
History/Geography Concepts: The construction/evolution of the Great Pyramid of Giza; Ancient Egypt in 2625 BCE; Ancient Greek and modern interpretations of Egyptian engineering; Musical Modes named by the Greeks but used globally
Max and Molly arrive for the first day at their new school named after H.G. Wells—only to discover things may not be what they seem. A mysterious new classmate and a message from Aunt Murgatroyd kick off a new mission involving time travel and an undercover threat. Their assignment: travel back to 1842 to meet Ada Lovelace and stop a shadowy group (The Power-Hunger P.O.G.S.) from misusing the first computer algorithm.
Math Concepts: Percentages and proportions (e.g., identifying .083% of students as possible spies); Exponents and squaring numbers (e.g., 2×2, 4×4, 16×16); Logical thinking and conditional statements (If/Then logic) Algorithm basics; Pattern recognition
History/Geography Concepts: Ada Lovelace and Charles Babbage’s Analytical Engine; The origins of computer programming in 19th-century London; The idea of "moles" (spies) infiltrating organizations; H.G. Wells as a historical figure and author of The Time Machine
Max and Molly are graduating out of the First Level of Problem Solvers -- however the ceremony is interrupted when the lights go out. When the lights come back on —their gold Problem Solving medals are missing! From here, a riddle leads them to ancient inventions, hotel kitchens, and scientific methods to unmask a Mole (AKA a spy) and uncover a plot by their new, more powerful nemesis – the Power Hungry P.O.G.S.!
MATH Concepts: Multiplication and multi-step equations; Averages; Volume and displacement; The formula for Density (D = M/V); Pythagorean Theorem
HISTORY/GEOGRAPHY Concepts: Archimedes and the Archimedes Screw (ancient Egypt and Greece); Archimedes' principles of density and water displacement; Geography references: Constantinople/Istanbul, Nile River, Greece, Egypt; Spycraft and the metaphor of a “mole.”
The wait is over! The brand new season of Mysteries About True Histories is starting on Thursday 5/15!Max and Molly are back to use Math, History, Geography and Logic to take on a new, even more devious enemy -- THE POWER HUNGRY P.O.G.S.!Join Max and Molly on their time-traveling missions to stop the Power Hungry P.O.G.S from rewriting history!But be on the lookout for Moles and Spies hiding and lurking anywhere and everywhere -- including in plain sight! Can Max & Molly trust their new teachers, coaches, band leader or new friends?It’s up to Max, Molly, Aunt Murgatroyd and Friends New and Old to once again save the day by using their Problem Solving skills!New episodes begin 5/15/2025 with new episodes dropping every Thursday on Apple Podcasts, Spotify, or wherever you listen to podcasts!
Hey Problem Solvers! Thanks for making season 1 of Mysteries About True Histories so much fun!
Max, Molly, Aunt M, and the whole gang are taking a little break. In the meantime, be sure to listen to any episodes you missed and re-listen to your favorites! You can even share the show with your friends, family, classmates, teachers and have a Mysteries About True Histories listening party!
Make sure you stay subscribed so you don’t miss out when Season 2 starts up again in a few months this this same feed.
See you soon!
Aunt Murgatroyd is back to challenge potential problem solvers with more riddles, puzzles and problems! This time you’ll need to put some basic Math skills to work in order to stop the Troublemaking Trolls from sabotaging the Transcontinental Railroad (the first railway to span the entire United States) in 1869!
Grown-Ups, learn more about ReMarkable here: https://bit.ly/4aexdk5
In the Season 1 Finale – Max, Molly, and frenemies turned friends, Brad, and Katrina travel to the Tang Dynasty in 618 China to save the invention of ice cream from the Trolls’ sabotage. But with Mr. Conklin always one step ahead, can they truly save ice cream for the world and the future?
Grown-Ups, learn more about ReMarkable here: https://bit.ly/4aexdk5
In the thrilling conclusion of The Case of the Vanishing Votes, Aunt Murgatroyd follows the Trolls’ trail to Gettysburg and beyond. Can you help her crack a tricky puzzle, travel to Washington, D.C., and stop the Trolls from rewriting history by tampering with the 1860 election?
Grown-Ups, learn more about ReMarkable here: https://bit.ly/4aexdk5
Max and Molly board a train to Baltimore to ensure the safety of a historic ice cream shipment, only to uncover a Troll plot that threatens to erase the Blues from New Orleans—and with it, the evolution of American music! Racing against time, they follow the Trolls’ trail to New Orleans, where clever teamwork, tugboats, and a bit of Math save the day.
Grown-Ups, learn more about ReMarkable here: https://bit.ly/4aexdk5
From the creators of Who Smarted? comes Mysteries About True Histories (aka M.A.T.H.), a podcast for kids where every episode promises an exhilarating mix of adventure, comedy, and educational exploration! Follow along as Max and Molly are recruited into a secret order of Problem Solvers who time travel while solving logic and math problems created by their arch nemeses, The Troublesome Trolls.
Tune in every Thursday for a brand new episode of Mysteries About True Histories!
This series is perfect for kids ages six and up. Even if your child hasn’t learned some of these concepts yet in school, the storytelling seamlessly plants the seeds for all kinds of math, history, geography and science lessons that will keep your little ones curious and excited to learn.
Max and Molly, the dynamic duo at the heart of our captivating story, are best friends with a passion for problem-solving. Every episode of M.A.T.H. takes our heroes to cool, new places throughout time and space (including the International Space Station) where they must solve riddles, puzzles and equations designed by the Trolls to cause chaos. By solving these interactive problems (that the listener can play along with) Max & Molly keep the Troublesome Trolls from eliminating things we all love... like ice cream!
From ancient civilizations to futuristic realms, Max and Molly traverse the ages, encountering historical figures, exploring distant lands, and unraveling the mysteries of the universe. Alongside Max and Molly, young adventurers will tackle a series of ingenious puzzles, brain-teasing riddles, and perplexing equations meticulously devised by The Troublesome Trolls.
But fear not, parents! While your kids are busy cracking codes and saving the day, they'll also be exercising their critical thinking skills, honing their math abilities, and expanding their knowledge of history, geography and science. It's educational entertainment at its finest – all wrapped up in a package of non-stop fun!
With each interactive challenge, kids will develop essential problem-solving skills, logical reasoning, and mathematical literacy – all while having a blast with Max & Molly – as well as their middle school rivals, Brad & Katrina, and Max's kooky Aunt Murgatroyd who is the mastermind behind it all! As our kids outsmart The Troublesome Trolls, they learn valuable lessons about teamwork, perseverance, confidence and the power of friendship.
M.A.T.H. is designed to ignite a lifelong love of learning in young minds. By weaving together elements of history, science, geography and mathematics in a captivating narrative, the podcast sparks curiosity and encourages exploration of the world around us. It's an immersive learning experience that transcends the confines of the classroom, inspiring kids to see the world through a new lens.
As parents, you'll love M.A.T.H. for its unique blend of entertainment and education. Not only does it provide an alternative to screen-time, it also offers valuable learning opportunities that complement their school curriculum.
But let's not forget the laughter! With its witty humor, lovable characters, and unpredictable twists, M.A.T.H. is guaranteed to keep the whole family entertained from start to finish. It's the perfect way to bond with your kids while sharing a meaningful and enriching experience together.
So why wait? Join Max and Molly on their thrilling quest to save history, one problem at a time. With Mysteries About True Histories (M.A.T.H.), the adventure has just begun – while the learning never ends! A Starglow Media original.