
Can a video game treat depression? Teach democracy? Help us remember history?
In this special MobileGroove episode, we meet the creators who believe games can do all this — and more. Recorded at the POSSIBLE conference, Play with Purpose brings together three powerful conversations with game changers working at the intersection of entertainment and impact.
🎮 Jukka from Soihtu shares how his team is designing a game to treat major depression — a title that’s already seen 1,000+ patients play for 46+ hours and is moving toward FDA approval.
🇩🇪 Felix from the German Federal Agency for Civic Education explains how their agency is supporting indie games that explore democracy, media literacy, and social justice.
🕹️ Luc from Of Light and Darkness tells the story behind his Holocaust education game, played by over 2 million people globally — and why it’s sparking conversations that outlast gameplay.
If you’re a developer, brand, educator, or someone who believes games can spark change, this episode will challenge and inspire you.
Jukka Laakso: https://www.linkedin.com/in/juklaakso/
Soihtu DTX: https://soihtudtx.com/
Felix Zimmermann: https://www.linkedin.com/in/felix-zimmermann-07694a1a5/ and https://felix-zimmermann.net/
Germany Federal Agency for Civic Education: https://www.bpb.de/die-bpb/ueber-uns/federal-agency-for-civic-education/
Luc Bernard: https://www.linkedin.com/in/bernardluc/
Voices of the Forgotten: https://www.voicesoftheforgotten.com/
Other Mentions:
Media Circus: https://store.steampowered.com/app/3868010/Media_Circus/
Take Us North: https://www.kickstarter.com/projects/takeusnorth/take-us-north/rewards
Compensation Not Guaranteed: https://store.steampowered.com/app/2795590/Compensation_Not_Guaranteed/
The Darkest Files: https://store.steampowered.com/app/2058730/The_Darkest_Files/
Glasshouse: https://store.steampowered.com/app/2244700/Glasshouse/
Tears of Libya: https://www.voicesoftheforgotten.com/tearsoflibya