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Make Games, Drink Coffee
Aaron Nemoyten
6 episodes
4 hours ago
A weekly caffeine-spiked dose of hot game industry brew, featuring interviews with game developers telling their best war stories, sharing their artistic inspirations, and showing what making games is all about. This isn't a how-to, an in-depth guide, or a marketing tie-in; It's all about entertaining conversations with interesting people! Make Games, Drink Coffee is hosted by veteran game designer and developer Aaron Nemoyten, who's worked on a few games you might have heard of an a lot more you definitely haven't. Subscribe now to stay up to date, and check out http://www.makegamesdrinkcoffee.com/ for more information!
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Games
Leisure,
Video Games
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All content for Make Games, Drink Coffee is the property of Aaron Nemoyten and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
A weekly caffeine-spiked dose of hot game industry brew, featuring interviews with game developers telling their best war stories, sharing their artistic inspirations, and showing what making games is all about. This isn't a how-to, an in-depth guide, or a marketing tie-in; It's all about entertaining conversations with interesting people! Make Games, Drink Coffee is hosted by veteran game designer and developer Aaron Nemoyten, who's worked on a few games you might have heard of an a lot more you definitely haven't. Subscribe now to stay up to date, and check out http://www.makegamesdrinkcoffee.com/ for more information!
Show more...
Games
Leisure,
Video Games
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S1E4 - Benjamin Lindsay - Game Designer (formerly: Riot), "Give Everyone a Cookie!"
Make Games, Drink Coffee
33 minutes 5 seconds
2 weeks ago
S1E4 - Benjamin Lindsay - Game Designer (formerly: Riot), "Give Everyone a Cookie!"

This week, Aaron chats with Benjamin Lindsay, game designer with experience mostly in multiplayer action live service. Benjamin worked for Riot Games on League of Legends and in one of their illustrious R&D studios, then for a startup called Sprocket Games. In this episode, we talk about some of the most topical issues that have ever come up on this podcast, including Silksong's difficulty, what makes 'good' game design, how to design and balance for live service games, and what it's like working on a Riot R&D project!

00:00 Introduction

02:03 "Resource Management Under Pressure"

03:23 Playing Games In Time to Catch the Discourse

04:14 The Silksong Discourse ("Good" vs "Bad" Difficulty, Audience Expectations, etc.)

16:33 Systems Design For Live Service Games ("Give Everybody a Cookie")

25:23 What Even Is "Good Game Design"?

28:36 The Riot R&D Process - Pros and Cons

32:08 Wrapping Up

Links:

Benjamin's person site: 

https://www.lowbo.io/

You can find the podcast at:

http://www.makegamesdrinkcoffee.com 

Questions? Comments?

makegamesdrinkcoffee@gmail.com

Make Games, Drink Coffee
A weekly caffeine-spiked dose of hot game industry brew, featuring interviews with game developers telling their best war stories, sharing their artistic inspirations, and showing what making games is all about. This isn't a how-to, an in-depth guide, or a marketing tie-in; It's all about entertaining conversations with interesting people! Make Games, Drink Coffee is hosted by veteran game designer and developer Aaron Nemoyten, who's worked on a few games you might have heard of an a lot more you definitely haven't. Subscribe now to stay up to date, and check out http://www.makegamesdrinkcoffee.com/ for more information!