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Level Up Unity Game Dev
Wildeax
7 episodes
6 days ago
This podcast is a hobby project created with NotebookML as I explore and learn about various Unity game development topics. Each episode is essentially a set of published notes covering subjects I'm interested in—whether it's understanding the fundamentals of the Unity engine, navigating its interface, or experimenting with shaders and captivating visuals inspired by professional resources. I'm sharing these insights publicly as a podcast in case they might be helpful to anyone else out there. (Voices in this podcast are AI-generated.)
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Video Games
Leisure
RSS
All content for Level Up Unity Game Dev is the property of Wildeax and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
This podcast is a hobby project created with NotebookML as I explore and learn about various Unity game development topics. Each episode is essentially a set of published notes covering subjects I'm interested in—whether it's understanding the fundamentals of the Unity engine, navigating its interface, or experimenting with shaders and captivating visuals inspired by professional resources. I'm sharing these insights publicly as a podcast in case they might be helpful to anyone else out there. (Voices in this podcast are AI-generated.)
Show more...
Video Games
Leisure
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Unlocking Modularity: Mastering ScriptableObjects in Unity
Level Up Unity Game Dev
12 minutes 8 seconds
1 year ago
Unlocking Modularity: Mastering ScriptableObjects in Unity

Tired of messy Unity projects where data and logic are intertwined?

This episode explores ScriptableObjects, powerful assets in Unity that can revolutionize how you organize and optimize your game development. Learn how ScriptableObjects go beyond simple data containers to enhance collaboration, streamline workflows, and make your projects cleaner and more scalable.

We'll uncover practical use cases for ScriptableObjects, from managing inventories and character stats to implementing design patterns like the Observer and Strategy pattern.

Discover how to leverage ScriptableObjects to empower designers to tweak gameplay values and create variations without writing code. We'll also look at advanced debugging techniques and address potential pitfalls to watch out for.

Whether you're an indie developer or part of a larger team, join us as we unlock the full potential of ScriptableObjects and level up your Unity game development skills. Create modular game architecture in Unity with ScriptableObjects

Level Up Unity Game Dev
This podcast is a hobby project created with NotebookML as I explore and learn about various Unity game development topics. Each episode is essentially a set of published notes covering subjects I'm interested in—whether it's understanding the fundamentals of the Unity engine, navigating its interface, or experimenting with shaders and captivating visuals inspired by professional resources. I'm sharing these insights publicly as a podcast in case they might be helpful to anyone else out there. (Voices in this podcast are AI-generated.)