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Level Up Unity Game Dev
Wildeax
7 episodes
6 days ago
This podcast is a hobby project created with NotebookML as I explore and learn about various Unity game development topics. Each episode is essentially a set of published notes covering subjects I'm interested in—whether it's understanding the fundamentals of the Unity engine, navigating its interface, or experimenting with shaders and captivating visuals inspired by professional resources. I'm sharing these insights publicly as a podcast in case they might be helpful to anyone else out there. (Voices in this podcast are AI-generated.)
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Video Games
Leisure
RSS
All content for Level Up Unity Game Dev is the property of Wildeax and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
This podcast is a hobby project created with NotebookML as I explore and learn about various Unity game development topics. Each episode is essentially a set of published notes covering subjects I'm interested in—whether it's understanding the fundamentals of the Unity engine, navigating its interface, or experimenting with shaders and captivating visuals inspired by professional resources. I'm sharing these insights publicly as a podcast in case they might be helpful to anyone else out there. (Voices in this podcast are AI-generated.)
Show more...
Video Games
Leisure
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Precision and Efficiency: 100+ Unity Tips
Level Up Unity Game Dev
12 minutes 40 seconds
6 months ago
Precision and Efficiency: 100+ Unity Tips

In our second episode, we dive deeper into the Unity editor, focusing on advanced techniques that offer precision and boost efficiency. We'll explore Focused Inspectors, Presets, Scene Visibility, Scene Picking, and the powerful Search and Query Builder tools. Learn to customize your workflow for maximum impact, from detailed property inspections to smart scene management.

Level Up Unity Game Dev
This podcast is a hobby project created with NotebookML as I explore and learn about various Unity game development topics. Each episode is essentially a set of published notes covering subjects I'm interested in—whether it's understanding the fundamentals of the Unity engine, navigating its interface, or experimenting with shaders and captivating visuals inspired by professional resources. I'm sharing these insights publicly as a podcast in case they might be helpful to anyone else out there. (Voices in this podcast are AI-generated.)