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Let's Talk Player Feedback
Affogata
37 episodes
2 days ago
Player feedback is key to success in today's fast-pacing and competitive ecosystem. Player-obsessed studios understand that gathering player feedback from every channel and analyzing it enables them to make more data-driven decisions for their games. In this podcast, we'll answer some of the following questions by inviting industry leaders: 1. How do you integrate player voice into the product cycle? 2. How do you identify insights that can move the needle? 3. How do you share the player voice within the studio teams for a quicker turnaround in new releases and fixes?
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Education
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All content for Let's Talk Player Feedback is the property of Affogata and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Player feedback is key to success in today's fast-pacing and competitive ecosystem. Player-obsessed studios understand that gathering player feedback from every channel and analyzing it enables them to make more data-driven decisions for their games. In this podcast, we'll answer some of the following questions by inviting industry leaders: 1. How do you integrate player voice into the product cycle? 2. How do you identify insights that can move the needle? 3. How do you share the player voice within the studio teams for a quicker turnaround in new releases and fixes?
Show more...
Education
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Staying on top of the competitive games market
Let's Talk Player Feedback
23 minutes 2 seconds
2 years ago
Staying on top of the competitive games market

We had the pleasure of hosting Joshua Johnson, Director Solutions Architecture at EdgeNext.  Josh began his technology career in his mid-20s. His work experience includes 10+ years in broadcasting and live event industries as an audio/video engineer, stage and production manager producing news segments as well as live broadcasts. He moved to working in the networking and computer industry during the Internet's infancy, which eventually resulted in his landing in the CDN industry in the year 2000. Within the CDN and Cloud industries, Josh has held positions running Support, Operations as well as Service Architecture and Streaming Media Service groups while also performing as an individual contributor.  He currently serves as the Director of Solution Architects at EdgeNext.


What will you listen to in this episode?

1. Minute 05:09 - Joshua shared with us what are the main pain points he perceives in the games industry from the game development and performance perspective and how can EdgeNext help gaming companies combat these issues.

2. Minute 09: 10 - Joshua explains how important is got game studios to have solutions for accelerations and data enhancement so games don't lag. He shares an example of how in Esports for example, milliseconds are the difference between winning and losing a competition and if there is a lag, that can decrease exponentially the game experience.

3. Minute 14:28 - We shared with Joshua how Affogata did a report analyzing the 4 biggest Battle Royale games: Fortnite, PUBG, Call of Duty Mobile, and Apex Legends and we found that technical issues appear to be a recurring topic in the negative mentions of all games examined. Common complaints include server connection issues that cause lag and freezing throughout gameplay,  and more and we asked Joshua what were his thoughts regarding these main complaints.

4. Minute 19:23 - Joshua shares how Game Studios could utilize both EdgeNext and Affogata to provide the best experience for their players, optimize their games with all of this data and achieve their maximum potential.

Let's Talk Player Feedback
Player feedback is key to success in today's fast-pacing and competitive ecosystem. Player-obsessed studios understand that gathering player feedback from every channel and analyzing it enables them to make more data-driven decisions for their games. In this podcast, we'll answer some of the following questions by inviting industry leaders: 1. How do you integrate player voice into the product cycle? 2. How do you identify insights that can move the needle? 3. How do you share the player voice within the studio teams for a quicker turnaround in new releases and fixes?