
This week, we're talking about one on one roleplaying, IE playing a TTRPG with only 2 people: 1 player and 1 GM. Specifically we'll cover topics such as custom tailoring your story to your player, team requirements in group games, "Main" characters, being open to unusual story structures, how 1 on 1 reduces chaos, reading the room, bears, getting buy-in, how it's difficult if you don't have the right kind of relationships, how one on ones can easily evaporate, finding the right game, how it can be more difficult mechanically depending on the game system, how crunch takes longer in 1 on 1, how Silcore works well for 1 on 1s, options for running D&D 1 on 1s, Chosen One Mode, writing the world around the PC, and other types of stories that you can tell in these types of stories.
You can check out or rules for Chosen One Mode on my blog here: https://arcandio.com/post/the-chosen-one/
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