
Our D&D criticisms continue this week, in part 2 of 3. Today, we're talking about the actual mechanics of D&D and how they don't fit so well for our narrativist adventures. Today, we're talking the mechanics of D&D, including about rules as adversary, optimization & theorycrafting, optimal paths & false choices, holding actions are a often losing strategy, optimal actions are often meta, D&D runs on might makes right, linear fighters & quadratic wizards, how running D&D is just plain hard, and encounters.
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