Hello, everyone! Gabe is back for a rare treat: an interview with David Warhol, a man of many achievements but in this case, the composer of music for the DnD computer games Pool of Radiance and Curse of the Azure Bonds. Come along and hear Gabe and David talk about game development, music composition, and more!
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Hello, everyone! Gabe is back for a rare treat: an interview with David Warhol, a man of many achievements but in this case, the composer of music for the DnD computer games Pool of Radiance and Curse of the Azure Bonds. Come along and hear Gabe and David talk about game development, music composition, and more!
We're joined by Damian the DM, host of a great Actual Play podcast, to talk about the nitty gritty of running, recording, and producing an Actual Play podcast!
Question(s) discussed:
1. When recording an Actual Play podcast, what are the best recording software options?
2. What are tips and hacks for short-cutting or expediting the post recording editing process?
3. How do you prevent or reduce side conversations that are fun at a normal game but would distract and annoy a podcast audience?
4. Similarly, how do you strike a balance of getting to know the players and keeping the focus of the pod on the characters?
5. Do you give PCs plot armor in an actual play? What are some reasons for or against?
Dragon's Hoard Item: Hope's Justice
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Inter-Party Conflict
Hello, everyone! Gabe is back for a rare treat: an interview with David Warhol, a man of many achievements but in this case, the composer of music for the DnD computer games Pool of Radiance and Curse of the Azure Bonds. Come along and hear Gabe and David talk about game development, music composition, and more!