Hello, everyone! Gabe is back for a rare treat: an interview with David Warhol, a man of many achievements but in this case, the composer of music for the DnD computer games Pool of Radiance and Curse of the Azure Bonds. Come along and hear Gabe and David talk about game development, music composition, and more!
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Hello, everyone! Gabe is back for a rare treat: an interview with David Warhol, a man of many achievements but in this case, the composer of music for the DnD computer games Pool of Radiance and Curse of the Azure Bonds. Come along and hear Gabe and David talk about game development, music composition, and more!
Hello again everyone! This week we're soldiering on with a strong theme: What makes D&D, D&D? Can you play D&D without combat? What about without dungeons? For that matter, why do people insist on playing D&D, rather than something else? Hear our thoughts and feel free to share yours!
Question(s) discussed:
1. Do you think it would be possible to run a D&D campaign with no or very little combat? How would you do this?
2. Why do you think people choose to play D&D, rather than a different game with a more (or less) restrictive ruleset?
3. Are "dungeons" obsolete or no longer used in your game sessions? Why or why not?
Dragon's Hoard Item: Blubber Balm
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Inter-Party Conflict
Hello, everyone! Gabe is back for a rare treat: an interview with David Warhol, a man of many achievements but in this case, the composer of music for the DnD computer games Pool of Radiance and Curse of the Azure Bonds. Come along and hear Gabe and David talk about game development, music composition, and more!