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Inside VR
The VR Collective
18 episodes
4 days ago
The VR Collective Show brings you expert insights on the business of VR entertainment. Whether you're an operator, developer, or investor, we dive into the latest trends, strategies, and innovations shaping VR arcades, attractions, and location-based experiences. Expect interviews, case studies, and industry deep dives—dropping as needed, whenever there’s something important to discuss. Episodes drop as needed—whenever there’s something important to discuss. Stay tuned for interviews, deep dives, and practical insights
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Technology
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All content for Inside VR is the property of The VR Collective and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
The VR Collective Show brings you expert insights on the business of VR entertainment. Whether you're an operator, developer, or investor, we dive into the latest trends, strategies, and innovations shaping VR arcades, attractions, and location-based experiences. Expect interviews, case studies, and industry deep dives—dropping as needed, whenever there’s something important to discuss. Episodes drop as needed—whenever there’s something important to discuss. Stay tuned for interviews, deep dives, and practical insights
Show more...
Technology
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What Makes Great VR Games - Recording from 2024 VR Summit
Inside VR
1 hour 4 minutes 1 second
4 months ago
What Makes Great VR Games - Recording from 2024 VR Summit

Show Notes

What separates a good VR experience from a great one?

In this deep-dive session from the 2024 VR Summit, legendary game designer Eugene Jarvis (Raw Thrills) shares the creative process behind Godzilla Kaiju Wars VR—a next-gen, unattended arcade experience inspired by cinematic storytelling and decades of arcade innovation.

A follow-up panel discussion featuring indie developers and operators adds valuable perspective on what defines a great VR game, and what operators should look for when evaluating attractions.

Featuring:

  • Eugene Jarvis – Raw Thrills

  • David Illes – World’s Beyond

  • Joe Mares – Games Designer & former Jurassic VR Expedition dev

  • Jim Bennington – Veteran operator, arcade buyer, gamer

Topics include:

  • Experience design vs. gameplay design

  • Why immersion is about sensory critical mass

  • Framing, choreography, and the 30-seconds-to-fun principle

  • Replayability, story branching, and player comfort

  • What makes a good unattended game for arcades

Whether you're designing, buying, or operating VR attractions, this session is a must-listen playbook.


Inside VR
The VR Collective Show brings you expert insights on the business of VR entertainment. Whether you're an operator, developer, or investor, we dive into the latest trends, strategies, and innovations shaping VR arcades, attractions, and location-based experiences. Expect interviews, case studies, and industry deep dives—dropping as needed, whenever there’s something important to discuss. Episodes drop as needed—whenever there’s something important to discuss. Stay tuned for interviews, deep dives, and practical insights