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Today the team is joined by long-time Battlefield fan and content creator: Squid G! As we prepared for a Season 7 preview livestream together, we chatted about Squid's passion for Battlefield and creating content.
00:16 - Intro
01:15 - Visiting DICE
04:15 - About Squid G
10:30 - Favorite Battlefield
12:45 - Portal and Squid G's Chaos
18:00 - Favorite Specialist
21:15 - Favorite 2042 map
29:55 - Favorite Battlefield map
33:30 - Favorite content clip
37:40 - Getting into content creation
45:20 - Community and final thoughts
Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.
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Today we sat down with members of the Battlefield 2042 team to talk about our favorite Season 7 content and its creation, such as the new map: Haven, the new vehicle: XFAD-4 Draugr, new weapons, and more!
00:20 - Intro
01:01 - Season 7 origins
02:53 - New map: Haven
07:22 - New vehicle: XFAD-4 Draugr
32:18 - New gadget: Predator SRAW
39:07 - Stadium Map
43:04 - Final thoughts
Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.
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Today we’re sitting down with the full Battlefield Community Team to introduce ourselves, talk more about our role, and how we stay connected with our Battlefield players.
00:20 - Intro
01:20 - Meet the team
04:23 - Community Management
12:40 - Connecting devs and players
25:00 - Capturing feedback
30:44 - Favorite parts about Community Management
44:45 - Final thoughts
47:35 - Outro
Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.
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Season’s greetings from the Battlefield team as the year comes to a close. Thank you for joining us on the Battlefield this year! We wish you and your squad all the best, and we'll see you in 2024.
Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.
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Tom Straatman (Community Manager) together with Adán Rodriguez (Game Designer - Weapons) and Ross Darvill (Design Director) review the current state of weapon gameplay in Season 6, and which changes are upcoming in the next game update.
00:20 - Intro
02:55 - State of weapons gameplay
18:14 - Recap of vehicle changes
39:56 - Upcoming 6.2 changes
48:15 - Wishlist for future changes
53:03 - Outro
Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.
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Tom Straatman (Community Manager) together with Eddie (Game Designer - Vehicles) and Ross Darvill (Design Director) review the current state of vehicle gameplay in Season 6, which changes are upcoming in the next game update, and answer vehicle related questions from the Community.
00:20 - Intro
02:27 - State of vehicle gameplay
11:30 - Recap of vehicle changes
26:28 - Upcoming 6.2 changes
29:16 - Q&A
37:46 - Outro
Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.
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Tom Straatman (Community Manager) together with Joe Puralewski (Narrative Lead) and Manuel Llanes (Creative Director) are joined by Comet307 for another Community Spotlight! We’ll learn more about Comet’s passion for writing, the Battlefield narrative, how he is connected to the Community, and his work on the Exodus Archives fan-site.
00:20 - Intro
03:25 - Meet Comet307
12:30 - The Exodus Archives
27:10 - Narrative Q&A
40:19 - Final thoughts
Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.
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Tom Straatman (Community Manager) is joined by Raunaq Singh - Game Mode Designer and Martin Kopparhed - Associate Game Design Director, to talk about the gameplay and design of the Dark Protocol, and Killswitch Limited Time Event and game mode - available for all Battlefield 2042 players on October 31!
00:16 - Intro
02:55 - Dark Protocol Event
05:05 - Killswitch Game Mode
10:30 - Event design
20:30 - Memorable design moments
27:50 - Cookie of the week
30:28 - Outro
Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.
Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) is joined by Producers Nika Bender and Bruce Brodie to talk about everything that's new in Battlefield 2042's Season 6: Dark Creations. In this new Season you'll find a new map, 3 new weapons, 2 new gadgets, a new vehicle as well as a new Battle Pass, many improvements to gameplay and more to come!
00:20 - Intro
02:40 - Season 6: Dark Creations overview
05:18 - New map: Redacted
12:10 - New weapons: VHX D3, L9CZ, G428
14:10 - New gadgets: Ammo & Medical Pouch
14:45 - New vehicle: YUV-2 “Pondhawk”
22:15 - New Battle Pass
24:55 - Quality of life improvements
32:15 - Cookie of the week
35:35 - Outro
Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.
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Tom Straatman (Community Manager) is joined by Mikael Karnell (Lead Environment Artist), Gabriel Sanchez (Level Designer) and Joel Zakrisson (Environment Artist) to discuss the gameplay and creation of the Season 6: Dark Creations new map, Redacted.
00:20 - Intro
02:25 - Redacted overview
03:50 - Inspiration for Redacted
08:55 - Design and gameplay
25:47 - Art and research
44:10 - Cookie of the week
48:35 - Outro
Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.
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Tom Straatman (Community Manager) is joined by Torbis for another Community Spotlight! In this episode we get to know our community member Torbis as we talk through his journey as a Battlefield player.
00:20 - Intro
05:10 - Battlefield memories
11:19 - Favorite Battlefield content
16:00 - Content creation
22:45 - Playing with the Community
26:10 - Battlefield 2042 feedback
32:30 - Cookie of the week
34:40 - Outro
Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.
Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) is joined by LoganTheBrawler for the first Community Spotlight. In this episode we’ll talk about Battlefield from the perspective of the players, and get to know Logan as a member of the community.
00:30 - Episode Intro
02:30 - About Logan
03:25 - Content Creation
07:30 - CLAW Community
11:40 - Gaming charity work
16:30 - Physical Claw meetup
18:25 - Cookie of the week
21:05 - Favorite Battlefield content
24:27 - Battlefield 2042 feedback
26:00 - Outro
Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.
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Tom Straatman (Community Manager) is joined Ryan McArthur (Senior Producer) and Bruce Brodie (Producer) for a review of the team’s journey as we head into Battlefield 2042's Redux, and a short preview of what's next for Season 6.
00:20 - Intro
01:20 - Redux
03:15 - Season 6 expectations
05:40 - The team's journey
10:00 - Redux schedule
14:05 - Control
15:24 - Quality of Life improvements
21:25 - Cookie of the week
22:58 - Outro
Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.
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Tom Straatman (Community Manager) is joined by Bruce Brodie (Producer) and Nika Bender (Producer) to talk about the upcoming Battlefield 2042: Redux period.
00:20 - Intro
03:28 - Redux Overview
04:55 - Modes
09:00 - Rewards
12:40 - Gameplay improvements
24:00 - Cookie of the week
Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.
Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) is joined by Shashank Uchil (Lead Level Designer) to discuss the completion of reworking all Battlefield launch maps, alongside the arrival of the improved version of Hourglass 2.0 in the next game update.
00:18 - Intro
01:20 - Maps team retrospective
07:30 - Map rework recap
18:00 - Hourglass 2.0 overview
28:50 - Favorite map
35:00 - Final thoughts
36:49 - Cookie of the week
Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.
Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) is joined by Afshin Fahlstrom (Game Designer) and Martin Kopparhed (Design Director) to talk about the Season 5 Arkangel Directive Event, and the new limited-time Control game mode.
00:20 - Intro
02:07 - The Arkangel Directive overview
03:25 - Control overview
21:45 - Design and development of Control
36:46 - Cookie of the week
Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.
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Tom Straatman (Community Manager) is joined once again by Michael Hartin (Narrative Design Director) and Joe Puralewski (Narrative Lead) for a short narrative Q&A on questions submitted by the community.
00:20 - Intro
02:50 - Q&A overview
03:34 - Was Reclaimed always set in Zlín, Czechia?
04:59 - How does the narrative team select the location for the next map?
06:44 - Is it narrative first, or gameplay first?
10:16 - Is it a conscious choice to bring in reappearing names such as Tombstone squad?
11:54 - Does the team leave many things open to interpretation by choice?
13:50 - When and why did the team decide to move ahead 5 years between Season 4 and 5?
16:30 - Is the Battlefield 4 Final Stand DLC cannon?
17:12 - Do you have a favorite character?
19:24 - Is the full story planned ahead of time?
20:30 - Are there any plans to update the Specialist bios with the 5 year gap between Season 4 and 5?
21:40 - Can you talk more about the narrative team's processes when dealing with a story this comprehensive?
24:41 - Will we ever see a Lore section in-game?
25:33 - Will we see more cameos from previous Battlefield games?
Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.
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Tom Straatman (Community Manager) is joined by Michael Hartin (Associate Narrative Design Director) and Joe Puralewski (Narrative Lead) to discuss the story and writing process for Battlefield 2042.
00:20 - Intro
01:58 - What does the Narrative Team do at DICE?
06:51 - Telling stories in a multiplayer game
10:10 - Favorite story moments?
17:27 - Where can you learn more about 2042's story?
26:46 - The writing process
30:32 - Building characters
35:40 - Keeping characters authentic
40:22 - Recap of 2042's story so far
46:49 - Cookie of the week
Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.
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Tom Straatman (Community Manager) is joined by Kevin Moore (Technical Director), Sean Merson (Producer) and Erik Pomerleau (Release Manager) for a behind the scenes overview where we discuss how our teams update our Battlefield games in a Live Service environment.
00:21 - Intro
03:40 - Game updating process overview
12:08 - Planning for game updates
17:35 - Testing game updates
20:23 - Updating without downtime
25:15 - Different types of updates
28:19 - Quality of life updates
32:21 - Bug fixing overview
34:53 - Live service tweaks
39:33 - Season 5 release overview
55:02 - Cookie of the week
Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.
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Tom Straatman (Community Manager) is joined by Alexander Formoso (Game Designer), and Jaime de la Puente Boal (Game Designer) to discuss everything that’s new in Season 5: New Dawn.
01:53 - Vault Weapon improvements
03:50 - Dozer and Irish changes
05:32 - Squad Management, Squad Orders
05:57 - Reworking Vehicle loadouts
06:55 - Season 5 Battle Pass
07:23 - New map: Reclaimed
12:51 - New weapons: XCE Barm GEW-46, BFP.50
16:31 - Weapon balance changes
22:43 - New gadgets: Spring Grenade, Anti-Tank Grenade, Mini Grenade
28:38 - Map rework: Hourglass
29:28 - Cookie of the week
Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.
Hosted on Acast. See acast.com/privacy for more information.