Home
Categories
EXPLORE
True Crime
Comedy
Society & Culture
Business
Sports
History
TV & Film
About Us
Contact Us
Copyright
© 2024 PodJoint
00:00 / 00:00
Sign in

or

Don't have an account?
Sign up
Forgot password
https://is1-ssl.mzstatic.com/image/thumb/Podcasts115/v4/cb/71/f4/cb71f4a0-7fec-6f1a-8155-72abf90208ba/mza_3614240383731081682.jpg/600x600bb.jpg
Indie Dev Podcast
Dave Voyles
24 episodes
3 months ago
Each episode I interview and profile various independent game developers, so that we can get a peek behind the curtain and see how the magic is made.
Show more...
Video Games
Leisure
RSS
All content for Indie Dev Podcast is the property of Dave Voyles and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Each episode I interview and profile various independent game developers, so that we can get a peek behind the curtain and see how the magic is made.
Show more...
Video Games
Leisure
https://assets.podomatic.net/ts/ba/0b/e9/startingline13/1400x1400_11285213.jpg
Episode 28 - Nick Robalik, PixelMetal
Indie Dev Podcast
46 minutes
9 years ago
Episode 28 - Nick Robalik, PixelMetal
Nick Robalik is an independent Game Designer & Developer who started the NYC-based game studio PixelMetal in 2012. His goal is to make fun, entertaining games for people of all backgrounds and ages. His professional career spans over 15 years of Art & Creative Direction in the advertising and marketing industries, including work for Audi, Coca-Cola, Google, M&M’s and Samsung. Nick also spent time as a professor at both Drexel and Temple Universities in the fields of interactive design and computer animation, and has been published on the topics of computer animation and digital audio production. Nick’s newest game project, Sombrero, marks his return to commercial game development after 10 years. Advertising work is paying for the development. Please don’t hold that against him.
Indie Dev Podcast
Each episode I interview and profile various independent game developers, so that we can get a peek behind the curtain and see how the magic is made.