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Each episode I interview and profile various independent game developers, so that we can get a peek behind the curtain and see how the magic is made.
Ethan Lee is a software engineer based out of Georgia, who has a history of working on what previously XNA, but is now his own open source fork of the project. Along the way, he has ported a countless number of titles for independent developers across a broad spectrum of platforms including PC, Mac, and Linux.
This is the longest and by far the most technical episode that we've had yet. Don't let that intimdate you though, as there is a lot to learn here. It's inspiring to see a young person learn so quickly (he only started coding 4 years ago!), and have such deep technical knowledge.
On this episode we discuss speedporting, or the process of moving games to new platforms in the shortest period of time, as well as many of the 36 ports he has done since he got started. If software engineering or graphics programming is your thing, then this episode is perfect for you.
https://fna-xna.github.io/
https://github.com/FNA-XNA/FNA/
@flibitijibibo
All music is courtesy of Benjamin Briggs.
Intro / Outro: Diddy Kong Racing – Hi There! (Lobby)
http://benjaminbriggs.bandcamp.com/
https://www.facebook.com/bbriggsmusic
Indie Dev Podcast
Each episode I interview and profile various independent game developers, so that we can get a peek behind the curtain and see how the magic is made.