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Indie Dev Podcast
Dave Voyles
24 episodes
3 months ago
Each episode I interview and profile various independent game developers, so that we can get a peek behind the curtain and see how the magic is made.
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Video Games
Leisure
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All content for Indie Dev Podcast is the property of Dave Voyles and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Each episode I interview and profile various independent game developers, so that we can get a peek behind the curtain and see how the magic is made.
Show more...
Video Games
Leisure
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Episode 18 - Livid Interactive
Indie Dev Podcast
46 minutes
10 years ago
Episode 18 - Livid Interactive
Joining me today are Game Designer / Leader Developer Jacob Pennock, and Executive Producer Mike Schaiman, and Art Director Melissa Pennock of Livid Interactive. We talk diversifying a studio, making money in the middleware marketplace, how to stay afloat as an indie, and how they use Intel's RealSense technology and Unity to create their gesture based first person combat game, Head of the Order. In 2010, the husband/wife team of Jacob and Melissa Pennock founded a small studio in North Carolina called Unicorn Forest Games. Unicorn Forest was mainly focused on providing outsourcing services, for games on facebook and mobile devices. Soon after arriving in California, Jacob was introduced to Mike Schaiman, and joined the team at Helios Interactive. Helios uses a variety of technologies to build interactive experiences for consumers in retail and at large events. In 2013, Head of the Order, a tech demo, was entered into Intel's Perceptual Computing Challenge, and took the first place prize in the games category. Early in 2014, Helios took notice of the potential of the game, and the saw an opportunity for the company to open a new games division. So Livid Interactive was created, under the wing of its parent company, Helios. Their latest title, Head of the Order, is a magical fantasy game played entirely with gestural spell casts. It's format is similar to a tournament style fighting game but with magic instead of martial arts.
Indie Dev Podcast
Each episode I interview and profile various independent game developers, so that we can get a peek behind the curtain and see how the magic is made.