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Each episode I interview and profile various independent game developers, so that we can get a peek behind the curtain and see how the magic is made.
@DaveVoyles
Developed by Neon Deity Games, Shutshimi: Seriously Swole is a randomized shoot'em up about a muscle-bound fish with memory problems defending the seven seas. But there's a catch (there's always a catch): you've been cursed with an incredibly short attention span. Combat waves and upgrade cycles only last 10 seconds a piece.
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Topics Discussed
[T1:30] Armless Octopus
[T4:10] Getting started in games with a game jam
[T7:02] Gameplay footage
[T9:10] Composing the soundtrack with Famitracker
[T11;13] Game development engine used
[T17:00] Accessibility
[T23:30] Their next game (footage!)
[T31:50] Question of the week
[T34:40] The new Mighty No 9 trailer looks terrible
Where to find them
@HangOnGetReady
http://neondeity.com/
@Shutshimi
All music is courtesy of Benjamin Briggs
Benjamin Briggs
Intro / Outro: Diddy Kong Racing – Hi There! (Lobby)
http://benjaminbriggs.bandcamp.com/
https://www.facebook.com/bbriggsmusic
Indie Dev Podcast
Each episode I interview and profile various independent game developers, so that we can get a peek behind the curtain and see how the magic is made.