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Each episode I interview and profile various independent game developers, so that we can get a peek behind the curtain and see how the magic is made.
Howard is an industry veteran who now works in academia at Shawnee State University's game development program in Ohio. Before working in education, Howard had roles at AMD, as well as Sony, specifically at Verant in San Diego, where he worked on Everquest.
As someone who has spent a large amount of time playing this game during my middle and high-school years, I'm a huge fan. We discuss his time building lasers for the Department of Defense, writing assembly code to optimize Everquest, as well as finding work on BBS boards in the mid-90s.
This is our longest episode yet, and perhaps the most technical one (or at least on par with the FNA episode!)
HyperKat.com
Shawnee State Gaming & Simulation program
Topics discussed:
http://www.theverge.com/2015/1/15/7551365/playstation-cpu-powers-new-horizons-pluto-probe
https://www.wikiwand.com/en/Altair_8800
http://www.shawnee.edu/academics/gaming-simulation/
http://shawnee.edu/game-conference/index.aspx
https://www.wikiwand.com/en/Ultima_Online
https://channel9.msdn.com/Series/codenamegoa/Writing-a-GDD-Game-Design-Document
Benjamin Briggs
All music is courtesy of Benjamin Briggs.
Intro / Outro: Diddy Kong Racing – Hi There! (Lobby)
http://benjaminbriggs.bandcamp.com/
https://www.facebook.com/bbriggsmusic
Indie Dev Podcast
Each episode I interview and profile various independent game developers, so that we can get a peek behind the curtain and see how the magic is made.