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Each episode I interview and profile various independent game developers, so that we can get a peek behind the curtain and see how the magic is made.
In this follow up to episode 15, Michael gives a brief postmortem about releasing his first Playstation 4 title.
We discuss the process for getting approved through the ESRB as well as Europe's PEGI system, in addition to how to prevent burnout and fatigue from working on one project for too long.
Sony's fatastic services for independent developers are highlighted as well, and I inquire about Michael's decision to stick with MonoGame for his current and future titles.
All music is courtesy of Benjamin Briggs.
Intro / Outro: Diddy Kong Racing – Hi There! (Lobby)
http://benjaminbriggs.bandcamp.com/
https://www.facebook.com/bbriggsmusic
Indie Dev Podcast
Each episode I interview and profile various independent game developers, so that we can get a peek behind the curtain and see how the magic is made.