
Data professionals often ask themselves: how can we make research data literacy and data management training more engaging, interactive, and fun?
In this episode, we explore two highly innovative and creative approaches designed to enhance understanding and transform how researchers interact with key concepts in research data and data management.
Alessandra Soro (she/her) is a Community Manager working at 4TU.ResearchData: the community for research data and software professionals at the four technical universities in The Netherlands. Over the past few years, Alessandra has been involved in the development of various communities, such as the Community Managers Club and Queer Planet (a community for queer internationals in The Netherlands).
With a background in strategic communication, she develops games, initiatives, and art-related projects to connect people with meaningful (but unattractive) topics, such as data interoperability and civil rights. Alessandra has a creative approach to community building and is passionate about co-creating with members, as she believes that bringing different perspectives is the key to meaningful projects.
Carla Strubbia (PhD) has a background in health science and a strong interest in open science, health information technology, research data management and responsible AI. She specializes in the use of personal and qualitative data in research, drawing from her expertise in RDM best practices. She is passionate about creating engaging resources for researchers, support staff, and PhD candidates, fostering collaboration between participants and experts, and building meaningful networks. Carla’s work combines innovative approaches, such as the Data Hunters project, with critical reflection on design principles for online learning environments.
Resources Mentioned:
Data Hunters Card Game: https://doi.org/10.5281/zenodo.14713229
4TU.ResearchData repository: https://data.4tu.nl/
Nexum; data 4 art project: https://nexumdata4art.com/