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I Dig It
Michaela Mauriello, Alyssa Loyless
33 episodes
9 months ago
Follow Alyssa and Michaela as they dive into a podcast about experiences going through the various stages of being an archaeologist. In this podcast, we talk about navigating through academia, entering the workforce and different routes you can take after graduation. Not to mention the other facets of archaeology found in media, reading, and gaming!
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Social Sciences
Society & Culture,
History,
Science
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All content for I Dig It is the property of Michaela Mauriello, Alyssa Loyless and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Follow Alyssa and Michaela as they dive into a podcast about experiences going through the various stages of being an archaeologist. In this podcast, we talk about navigating through academia, entering the workforce and different routes you can take after graduation. Not to mention the other facets of archaeology found in media, reading, and gaming!
Show more...
Social Sciences
Society & Culture,
History,
Science
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VRchaeology: Intro - Ep 14
I Dig It
50 minutes
5 years ago
VRchaeology: Intro - Ep 14
In this weeks episode, start part one of our discussion about archaeology and VR! A very abbreviated explanation of VR, it's integration into archaeology, and what we think of its impact in archaeology. We will continue our discussion of VR being used in archaeology as well as Archaeogaming in the following parts! Sources * Schroeder, R., 1996. Possible worlds: The Social Dynamic of Virtual Reality Technology. Boulder: Westview Press. * Sivan, Y., 2008. 3D3C Real Virtual Worlds Defined: The Immense Potential of Merging 3D, Community, Creation, and Commerce. Journal For Virtual Worlds Research, 1(1). Available at: https://journals.tdl.org/jvwr/index.php/jvwr/article/view/278 * Sutherland, I.E., 1968. A Head-mounted Three Dimensional Display. In Proceedings of the December 9-11, 1968, Fall Joint Computer Conference, Part I. AFIPS '68 (Fall, part I). New York, NY, USA: ACM, pp. 757–764. * Yee, N., 2014. The Proteus Paradox: How Online Games and Virtual Worlds Change Us-And How They Don't, Yale University Press. Contact * Show * Twitter: @idigitpodcast [https://www.twitter.com/idigitpodcast] * Email: idigitpodcast@gmail.com * Alyssa * Instagram: aal.archaeology [https://www.instagram.com/aal.archaeology] * Twitter: Lyssakemi [https://www.twitter.com/Lyssakemi] * Michaela * Instagram: mm_digitalized [https://www.instagram.com/mm_digitalized] * Twitter: m_mauriello [https://www.twitter.com/m_mauriello] Affiliates * Wildnote [http://www.wildnoteapp.com/] * TeePublic [https://www.teepublic.com/?ref_id=5724&ref_type=aff] * Timeular [https://timeular.com/ref/chriswebster/] Find this show on the educational podcast app, Lyceum.fm! [http://lyceum.fm/]
I Dig It
Follow Alyssa and Michaela as they dive into a podcast about experiences going through the various stages of being an archaeologist. In this podcast, we talk about navigating through academia, entering the workforce and different routes you can take after graduation. Not to mention the other facets of archaeology found in media, reading, and gaming!