
In this week’s episode 🎧, we talk with Nathaniel Marshall 🌟, a.k.a SpaceCastle 🏰, a video game music composer 🎵, and ask him everything from AI 🤖 to the challenges of composing music 🎼 to his work on the recent SEGA Genesis game 🕹️, IRENA: Genesis Metal Fury ⚡.
Your Hosts and Guest, and Their Games
Chapters
00:00 Episode Intro
01:01 Nathaniel Introduces Himself
05:47 Composing for the SEGA Genesis
08:47 Interpreting Game Developer Intention Into Music
11:48 How Much Inspiration Should You Take From Other Sources?
19:10 Music for Cutscenes and Trailers
23:17 Nathaniel’s Aspirations
25:31 Do You Need a Budget To Hire a Composer?
29:16 Are Some Music Genres More Expensive?
31:06 When Inspiration Strikes
36:20 At What Stage Does Music Come In?
38:44 Sound Effects
40:25 Music Software and AI Music
01:00:21 Episode Outro and Where To Find Nathaniel
Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-54-nathaniel-marshall-spacecastle-41c5638e40a3