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Hit Save! Podcast
Hit Save!
16 episodes
4 days ago
Our podcast is focused on preserving video game history through interviews with game developers. We will be interviewing indie developers from around the industry, big and small, to document their unique game development process and ensure that their stories, their ideas, and their motivation will be available for others to enjoy and learn from for years to come. If you are an indie developer or publisher and you would like us to interview you or your team, send us an email at hello@hitsave.org!
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Video Games
Leisure
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All content for Hit Save! Podcast is the property of Hit Save! and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Our podcast is focused on preserving video game history through interviews with game developers. We will be interviewing indie developers from around the industry, big and small, to document their unique game development process and ensure that their stories, their ideas, and their motivation will be available for others to enjoy and learn from for years to come. If you are an indie developer or publisher and you would like us to interview you or your team, send us an email at hello@hitsave.org!
Show more...
Video Games
Leisure
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From Game Jam to Galactic Quest: The Development of Goodboy Galaxy
Hit Save! Podcast
51 minutes 56 seconds
2 years ago
From Game Jam to Galactic Quest: The Development of Goodboy Galaxy

Goodboy Galaxy is an upcoming indie game developed for the classic Game Boy Advance by Rik Nicol and Jeremy Clarke. It follows a space-faring dog named Maxwell as he travels to an alien galaxy seeking help for his dying planet. The game itself is best described as an exploration-focused platformer with some Metroidvania elements, where you'll explore planets and meet all kinds of obstacles, puzzles, bosses, and interesting characters.

Our interview with Rik Nicol provides an interesting look into how Goodboy Galaxy came to be. It started life as a 3 day jam game, called Goodboy Advance for the Ludum Dare 43 game jam, with Rik and Jeremy experimenting to see if they could make a simple playable GBA game quickly. Buoyed by this initial success, they continued to expand the game bit by bit. The extra free time during COVID allowed them to polish a demo that helped fund the project via a successful Kickstarter campaign.

Hit Save! Podcast
Our podcast is focused on preserving video game history through interviews with game developers. We will be interviewing indie developers from around the industry, big and small, to document their unique game development process and ensure that their stories, their ideas, and their motivation will be available for others to enjoy and learn from for years to come. If you are an indie developer or publisher and you would like us to interview you or your team, send us an email at hello@hitsave.org!