Ever wonder how hex crawls work? Want to know how to run a procedural campaign, where even you are not sure what exactly will happen? Need help getting over that initial trauma after you kill a bunch of henchmen, and probably some player characters, too? Well, this is the podcast for you. Jason, Eric and Jose discuss how they run a hex crawl campaign, and they give examples and reports from their shared-GM, hex-crawl setting, The Forlorn Shores. They also answer questions and make inappropriate comments. It's good fun.
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Ever wonder how hex crawls work? Want to know how to run a procedural campaign, where even you are not sure what exactly will happen? Need help getting over that initial trauma after you kill a bunch of henchmen, and probably some player characters, too? Well, this is the podcast for you. Jason, Eric and Jose discuss how they run a hex crawl campaign, and they give examples and reports from their shared-GM, hex-crawl setting, The Forlorn Shores. They also answer questions and make inappropriate comments. It's good fun.
Welp, this should have been out BEFORE Gary Con, but it's out now. So, you won't be able to visit Eric's hotel room, but you can still visit his home knob (full home address given in the episode...just go right down to the basement).
In this episode, Jason, Eric and Jose talk about generating player interest and answer a good listener question about encounter tables. Come check out our Discord server and our new Forums. Calendar and Wiki coming soon!
Ever wonder how hex crawls work? Want to know how to run a procedural campaign, where even you are not sure what exactly will happen? Need help getting over that initial trauma after you kill a bunch of henchmen, and probably some player characters, too? Well, this is the podcast for you. Jason, Eric and Jose discuss how they run a hex crawl campaign, and they give examples and reports from their shared-GM, hex-crawl setting, The Forlorn Shores. They also answer questions and make inappropriate comments. It's good fun.