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Health Points : Health Gamification
Health Points
47 episodes
3 months ago
Putting leading researchers, designers, thinkers and business leaders behind the mic to talk all things Health Gamification - with co-hosts Ben Wilkins and Pete Baikins
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Technology
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All content for Health Points : Health Gamification is the property of Health Points and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Putting leading researchers, designers, thinkers and business leaders behind the mic to talk all things Health Gamification - with co-hosts Ben Wilkins and Pete Baikins
Show more...
Technology
https://is1-ssl.mzstatic.com/image/thumb/Podcasts125/v4/81/40/cc/8140cc16-d357-6f0e-64a5-fd6e7002ca6a/mza_1389803635480506859.png/600x600bb.jpg
S3E9: Cosima Prahm<> Games Improving Outcomes in Pain & Trauma Injuries
Health Points : Health Gamification
35 minutes
4 months ago
S3E9: Cosima Prahm<> Games Improving Outcomes in Pain & Trauma Injuries
Rolling on to Episode 9! We’re joined by Cosima Prahm Cosima is Director of Centre for Clinical Research at Unfallkrankenhaus Trauma Hospital Berlin and post-doc chariotey, the Medical University of Berlin. She is a clinical neuroscientist with a background of research in plastic and reconstructive surgery relating to extremity reconstruction, prosthetic training, peripheral nerves, phantom limb pain and human machine interfaces. She founded the PlayBionic working group in 2017, which has led to applications for myoelectric signal training, immersive environments for phantom pain relief and more. Winner of multiple awards, including from Games for Change. In this episode we explore: Learning from existing games on the market, and adapting the controls to enable people living with amputations to engage in the gameplay Building on this through listening and co-creating games with patients living with amputations and trauma, which has led to therapeutic benefits of game play. For players in your games who have had traumatic hand injuries, the distraction of the gameplay, means that patients are reducing their pain experience, and importantly, pushing the boundaries of their movement and functional therapy to recover earlier. The importance of making games outrageous and weird to create player desire and interest. The challenges of taking digital games as therapeutics beyond research studies into products and services available in clinical and residential settings – and something, as game designers and implementors, we need to collectively drive forward. Show notes: https://playbionic.org/about-us/ https://pubmed.ncbi.nlm.nih.gov/30503232/ https://games.jmir.org/2017/1/e3/
Health Points : Health Gamification
Putting leading researchers, designers, thinkers and business leaders behind the mic to talk all things Health Gamification - with co-hosts Ben Wilkins and Pete Baikins