Home
Categories
EXPLORE
True Crime
Comedy
Society & Culture
Business
Sports
History
Fiction
About Us
Contact Us
Copyright
© 2024 PodJoint
00:00 / 00:00
Sign in

or

Don't have an account?
Sign up
Forgot password
https://is1-ssl.mzstatic.com/image/thumb/Podcasts125/v4/81/40/cc/8140cc16-d357-6f0e-64a5-fd6e7002ca6a/mza_1389803635480506859.png/600x600bb.jpg
Health Points : Health Gamification
Health Points
47 episodes
3 months ago
Putting leading researchers, designers, thinkers and business leaders behind the mic to talk all things Health Gamification - with co-hosts Ben Wilkins and Pete Baikins
Show more...
Technology
RSS
All content for Health Points : Health Gamification is the property of Health Points and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Putting leading researchers, designers, thinkers and business leaders behind the mic to talk all things Health Gamification - with co-hosts Ben Wilkins and Pete Baikins
Show more...
Technology
https://is1-ssl.mzstatic.com/image/thumb/Podcasts125/v4/81/40/cc/8140cc16-d357-6f0e-64a5-fd6e7002ca6a/mza_1389803635480506859.png/600x600bb.jpg
S3E8: Luca Contatto<> Golden Learnings and Wisdoms for Developing 200+ games
Health Points : Health Gamification
40 minutes
4 months ago
S3E8: Luca Contatto<> Golden Learnings and Wisdoms for Developing 200+ games
We’ve arrived at Episode 8!We’re joined by Luca Contato Luca founded Rising Pixel in 2012, and since then, he and his team have created over 200 games with cumulatively millions of plays per week. In this episode we explore: Rising Pixel’s learnings from developing over 200 games with millions of plays each week and your insights on the important elements when developing gamified health, educational and accessible games.   And for games to be effective, that plays must feel the meaning in the game, and be motivated by a games purpose, and that a good game, is one that has strong channels to reach it’s intended audience of players, because it’s not just about developing the most effective game, it’s having the most visible game to the greater number of players, that delivers the greater impact. Show note links: https://www.consilium.europa.eu/en/infographics/disability-eu-facts-figures/ https://www.who.int/publications/i/item/9789240063600 https://conference.digitaldragons.pl/speakers/luca-contato/  https://embed-project.eu/  https://www.risingpixel.com/portfolio/inquisitors-heartbeat/ https://ian-hamilton.com/blog/  https://www.youtube.com/watch?v=GHN5v3NJ9ko  https://gameaccessibilityguidelines.com/basic/ 
Health Points : Health Gamification
Putting leading researchers, designers, thinkers and business leaders behind the mic to talk all things Health Gamification - with co-hosts Ben Wilkins and Pete Baikins