We are back for what we hope isn’t a one off episode. Our goal is an episode a month as we get our sea legs with parenthood, playing games, and just the day to day drudgery of the 9-5. What a way to make a livin’. We spit ball about games that we have played over the past three months in “Quick Fire” fashion. Some we liked, some we didn’t, and one was a surprising disappointment. I used Craiyon to generate the cover by typing the phrase, “Ark Nova is not our jam.” Feel free to jump over there...
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We are back for what we hope isn’t a one off episode. Our goal is an episode a month as we get our sea legs with parenthood, playing games, and just the day to day drudgery of the 9-5. What a way to make a livin’. We spit ball about games that we have played over the past three months in “Quick Fire” fashion. Some we liked, some we didn’t, and one was a surprising disappointment. I used Craiyon to generate the cover by typing the phrase, “Ark Nova is not our jam.” Feel free to jump over there...
We have friend and game designer Brian Lewis on to discuss some of his favorite games, inspiration as a game designer, how we all met, and some the origins of Dinosaur Island. During the second half, we discuss the influences on Dinosaur Island: Rawr ‘N Write. We reference Fleet: The Dice Game, Uwe Rosenberg (Surprise!) the awesome feedback and play testing during Gen Con 2019, and how a piece of graph paper suddenly turned into a game. I started this episode wanting to ask the hard question,...
Harvest Phase
We are back for what we hope isn’t a one off episode. Our goal is an episode a month as we get our sea legs with parenthood, playing games, and just the day to day drudgery of the 9-5. What a way to make a livin’. We spit ball about games that we have played over the past three months in “Quick Fire” fashion. Some we liked, some we didn’t, and one was a surprising disappointment. I used Craiyon to generate the cover by typing the phrase, “Ark Nova is not our jam.” Feel free to jump over there...