Jake Rubin is the Founder & CEO at HaptX. HaptX invents and builds wearable technology that simulates touch with unprecedented realism, enabling natural haptic interaction in virtual reality and robotics. The multidisciplinary HaptX team includes mechanical, software, electrical, and biomedical engineers and human-machine interaction experts. We’re pioneering a new approach to haptics to crack the toughest problems in human-machine interaction. Their mission is to bring lifelike touch to digital experiences, and hope to one day make reality indesqutinsable from virtual.
For more information about HaptX, visit their official website
Femke van Beek works as a postdoc with Irene Kuling, in the Dynamics and Control Group of the Department of Mechnical Engineering at Eindhoven University of Technology (TU/e). Her current project is part of the 4TU Soft Robots Program, in which soft robots are developed by taking inspiration from nature, like octopus arms and elephant trunks. She uses these soft robots for creating haptic feedback, i.e. touch feedback, in Virtual Reality and tele-operation applications. By using these novel soft haptic feedback displays, she investigates which haptic stimuli are vital to unlock more intuitive interactions with simulated systems.
Femke holds an MSc in sensory biology and biomechanics from Wageningen University, after which she changed her focus from animals to humans in her PhD. In her project, she worked on haptic perception for tele-operation applications, under the supervision of Astrid Kappers and Wouter Bergmann Tiest at the Vrije Universiteit Amsterdam. Next, she moved to Seattle for a postdoc at Oculus Research/Facebook Reality Labs, where she worked on using haptics together with visuals and sound to create tangible, interactable objects in Virtual and Augmented Reality. After 5 years of research in this industry setting, she returned to the Netherlands and to academia at the TU/e.
For more information about Femke, visit the TU/E official website.
David Resnick is involved with The Walt Disney Company as a Senior Product Design Manager, focusing on Interactive & Gaming for Disney+, Hulu, ESPN+. He is a multisensory creator, involved in developing and creating immersive, interactive and engaging products for a broad audience across Disney’s streaming platforms.
David is also a Mentor, Speaker, and Workshop Leader specializing in Human-Computer Interaction, Design Thinking, and Empathy through Technology, including at various institutions including UC Irvine, UCLA, TEDxCulverCity, and the National Stuttering Association.
To learn more about David, visit his Linkedin.
Tune in as we interview David Parisi, Dibner Chair at NYU Tandon, the Editor at ROMchip Journal, and author of renowned haptics book "Archaeologies of Touch: Interfacing with Haptics from Electricity to Computing." In this episode we talk about the current state of haptics in academia, and David's latest theory - technohaptic real. As one of the most outspoken experts in the industry, you won't want to miss this.
Learn more about David at https://engineering.nyu.edu/faculty/david-parisi
Guess who's back? Simon Frübis returns, this time to discuss his work as an XR interaction designer at Doublepoint (formerly known as Port 6). Doublepoint is recognized for its WowMouse app, which is now compatible with Google Pixel Watch 2.
Simon has over six years of expertise in interaction design, digital marketing, and entrepreneurship, coupled with more than three years of experience as a VR/AR prototyper utilizing MRTK, Interaction SDK, and Unity.
Join us for an insightful interview with Simon as we explore the latest advancements in UX and interactive technology, as well as the future landscape of wearables and haptics.
For more information about Simon and Doublepoint, visit their website at https://www.doublepoint.com.
Shan-Yuan Teng 鄧善元, a PhD candidate in Computer Science at the University of Chicago under Prof. Pedro Lopes, focuses on developing the next generation of haptic interfaces for enhanced mobility and availability, similar to mobile phones and wearables. With 14 papers published in top HCI conferences like ACM CHI & UIST, including two Best Paper Awards and four Honorable Mentions, Shan-Yuan's contributions are notable in the field.
This interview with Shan-Yuan will discuss his innovative projects, including the collection of kinetic energy from VR users and the development of a foldable haptic actuator, along with his perspectives on the evolution of haptic technology.
For additional information about Shan-Yuan, visit their website at https://tengshanyuan.info.
\Tune in as we interview Philipp Sachs, COO of Xeeltech. XeelTech is a company that focuses on the development of haptic and adaptive damping technologies. The company offers smart rotary haptic actuators with programmable feedback, designed to enhance user interaction with products, and adaptive damping systems.
This interview with Philipp Sachs will provide insights into XeelTech's vision for the future of haptic technology and its role as a founding member of the Haptics Alliance.
For additional information about XeelTech, visit their website at https://www.xeeltech.com/hapticore
Join Haptics Club for a live session featuring Jacob Segil, CEO of Afference. Afference specializes in the development of The Phantom, a haptic glove designed to deliver feedback with precise finger-level detail through direct interaction with the nervous system. Founded by neural engineering specialists, the company draws upon a wealth of research in neural interfaces to enhance digital interaction experiences.
This interview with CEO Jacob Segil will offer a deeper understanding of Afference's technology and its innovative contributions to the field.
For additional information about Afference, visit their website at https://www.afference.io/.
Manuel has developed haptic technologies for the medical, automotive, gaming, XR, and mobility industries. His work has led him to be named as an inventor in over 250 US granted and pending patents in the areas of sensing, actuation, and control.
Manu works at Innovobot Labs as Chief Scientist, responsible for developing their Human Machine Interface (HMI) Lab, and was recently announced as the new President of The Haptics Industry Forum.
For more information visit the Innovobot website.
Haptics Club is joined live with Craig Shultz and Joe Mullenbach of Fluid Reality, which recently showed its electroosmotic device that uses an electric field to create feedback.
Craig is co-founder and CTO of Fluid Reality, a spinout commercializing his post doctoral work at the Human-Computer Interaction Institute at Carnegie Mellon University in the Future Interfaces Group. He's the inventor of Flat Panel Haptics and specializes in interactive embedded systems and haptic actuation.
CEO of Fluid Reality Joe Mullenbach discusses how Fluid Reality created a miniature actuation platform that brings the power and flexibility of hydraulics to human scale devices.
Contact info https://fluidreality.com - contact form at the bottom https://www.linkedin.com/in/jmullenbach/ https://www.linkedin.com/in/craigdshultz/ Articles https://www.fastcompany.com/90978057/this-groundbreaking-tech-could-finally-bring-a-sense-of-touch-to-virtual-reality https://www.popsci.com/technology/fluid-reality-haptic-glove/ https://gizmodo.com/carnegie-mellon-touchscreen-pop-up-buttons-1850377517
Dr. Ivan Poupyrev is an award-winning technology leader, scientist and designer working at the cutting edge of interactive technologies.
Ivan was the Director of Engineering and Technical Projects Lead at the Google’s Advanced Technology and Projects (ATAP) division where he focused on developing interaction technologies and products for future digital lifestyle. Prior to Google he was Principal Research Scientist at the Walt Disney Imagineering research division and at Sony Corporate Research laboratories in Tokyo.
To learn more information about Ivan, visit his website http://www.ivanpoupyrev.com.
Dr. Ivan Poupyrev is an award-winning technology leader, scientist and designer working at the cutting edge of interactive technologies.
Ivan was the Director of Engineering and Technical Projects Lead at the Google’s Advanced Technology and Projects (ATAP) division where he focused on developing interaction technologies and products for future digital lifestyle. Prior to Google he was Principal Research Scientist at the Walt Disney Imagineering research division and at Sony Corporate Research laboratories in Tokyo.
To learn more information about Ivan, visit his website http://www.ivanpoupyrev.com.
Denny Unger serves as both the CEO and Chief Creative Officer of Cloudhead Games, a company established in 2012. Cloudhead Games has made its mark in the virtual reality (VR) industry by releasing four notable VR titles, including Pistol Whip, Valve Aperture Hand Labs, Call of the Starseed, and Heart of the Emberstone. Their innovative approach to VR has led to the adoption of two widely recognized movement standards: VR Comfort Mode/Snap Turns and Blink Teleportation.
Collaborating closely with leading VR hardware companies such as META, Valve, Sony, and HTC, Cloudhead Games continues to push the boundaries of VR technology, contributing to its evolution and providing both information and entertainment to the VR community.
“Gains pushing current VR tech/constraints are diminishing. Meaningful VR "2.0" is about low-friction body tracking & haptics.” - Denny on Twitter/X.
Aadeel is the CEO and founder of the bionics company PSYONIC. PSYONIC is pioneering bionic prosthetics and making them accessible to more people than ever before as the “Finally, a bionic hand that can actually feel.”
Aadeel was named one of MIT Technology Review’s 35 Innovators Under 35 and was featured in Newsweek’s “America's 50 Greatest Disruptors: Visionaries Who Are Changing the World. Learn more about Psyonic on their website.
Season finale before the summer stop!
We discuss the latest haptics innovation happened in the market, and why we believe they are worth to discuss.
Have a good listen!
Peter A. Botticelli joined SynTouch as Director of Customer Solutions with a strong background in custom robotics and control systems. Peter studied electrical engineering at Worchester Polytechnic Institute and the University of Massachusetts, Lowell. He worked in development as a robotics engineer at Barrett Technology Inc. and UniFirst Corporation. At SynTouch, Peter develops state-of-the art machine sensing technology, working with leaders in various industries including consumer electronics, automotive, textiles, and consumer goods to provide novel applications for machine touch. Learn more about SynTouch on their website.
Hong Z. Tan is a renowned haptics scientist at Google, known for her research on perception-based haptic interfaces. With a background in Biomedical Engineering and Electrical Engineering from Shanghai Jiao Tong University and MIT, respectively, Hong has also had extensive industry experience, including a stint at Microsoft Research Asia. She is a Fellow of IEEE for her contributions to wearable haptics and holds concurrent appointments at Purdue University in the fields of Electrical and Computer Engineering, Mechanical Engineering, and Psychological Sciences. Learn more about Haptics Club Check out our website https://thehapticsclub.com Follow us on Twitter https://twitter.com/hapticsclub Listen on Spotify https://open.spotify.com/show/7er4WCd... Listen on Apple Podcast https://podcasts.apple.com/fr/podcast... Listen on Google Podcast https://podcasts.google.com/feed/aHR0...
We had this sparkling episode about VR gloves and haptics in VR with Contact CI co-founder Craig Douglass. Contact CI is developing a different type of force feedback based on bio-inspired control methods of resistive force feedback.
Great discussion about Haptics and VR in general worth a listen!
In this episode we sit down with Danny Grant, technology visionary who has a proven record of innovation and a passion for building a better future and for the past 20 years have led product innovation at Immersion Corp. Now a funding partner at Innovobot Resonance Ventures.
We talk about the innovation process for the DualSense haptics, the entrepreneurship process finally bringing it to the market, and how to judge if a haptics product will "make the cut" and be successful.
The Xprize competition is one of the institution pushing the boundaries of human knowledge through technology breakthrough.
The ANA-AVATAR Xprize competition looked to share a glimpse of what the future of telerobotic and telepresence could be.
We share this episode with Christian Lenz and Max Schwarz form the Nimbro team of Bonn University winner of the ANA-AVATAR Xprize.
It is a great conversation where good engineering and design choices mix with human factors and innovation development, and a bit of haptics.
Xprize: https://www.xprize.org/
Bonn Univeristy: https://www.ais.uni-bonn.de/
Nimbro Team: https://nimbro.net/AVATAR/
Finals Livestream: https://www.youtube.com/watch?v=EmESa2Olq4c&embeds_euri=https%3A%2F%2Fnimbro.net%2F&feature=emb_imp_woyt
Pedro is Assistant Professor at University of Chicago and Lead of the Human Computer Integration Lab in the Department of Computer Science.
He’s published over 30+ papers at ACM CHI & UIST. His work has been captured by MIT Technology Review, Discovery Channel, Wired, and New York Times.
Learn more at Plopes.org.