
What happens when you build a music game with a diverse range of influences spanning Jon Wick, Kill Bill and Batman Arkham Asylum?
The answer is Dead as Disco: a neon-drenched beat 'em up where every punch and kick is synced to the BPM of music in the background. On this week's episode of the GXM Podcast, Mat speaks to the studio's CEO Will Cook to learn more about why the studio set out to create a music-based combat game, their experiences working with labels to license music, and finding a place for Dead as Disco in a rapidly evolving rhythm game market.
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Whether you work in the music or games industries or simply enjoy video game music and want to learn more about this area of interest, make sure to give us a listen…
…and HIT SUBSCRIBE if you enjoy!
We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are Tom Quillfeldt (Laced’s Production and Community Manager) and Mat Ombler (Laced’s Head of Music and Game Partnerships.)
We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.
Email — gxmpodcast@gmail.com
Bluesky — @gxmpodcast.bsky.social | @matombler.bsky.social | @tquillfeldt.bsky.social
X — @gxmpodcast | @tquillfeldt | @matombler
Instagram — @gxmpodcast
Produced by Tom Quillfeldt and Mat Ombler
Edited by Tom Quillfeldt
Music by Zak Foster
Show artwork by Joshua Klein