
BBC Radio 3, the BBC Philharmonic Orchestra & others recently created a pilot virtual experience for its Sound of Gaming video game concert, but how will the technology evolve, and is this an exciting milestone in solving accessibility challenges around live music events?
We chatted to composer and conductor Eímear Noone, best known for her video game music orchestral tours and work on World of Warcraft. We discuss the benefits of virtual concerts, how VGM concerts are bringing in new audiences to concert halls, and the challenges around programming such events.
News - 00:06:40
Introduction to interview + impressions of virtual concert - 00:30:21
Interview - Eímear Noone - 00:39:02
In the news…
Via Polygon, Fortnite’s latest event breaks its record, with more than 14 million players
Via NME, ‘Hunt: Showdown 1896’ Teases Explosive Collaboration with Post Malone, Before Announcing In-Game Event
Via RollingStone, How ‘Arcane’ Went Global for Its Big Season Two Soundtrack
Check out the playlist for S.T.A.L.K.E.R 2’s radio station on YouTube
We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and Mat Ombler (also Laced Head of Music and Game Partnerships.)
Whether you work in the music or games industries or simply enjoy video game music and want to learn more about this area of interest, make sure to give us a listen…
…and HIT SUBSCRIBE if you enjoy!
We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests.
Email — gxmpodcast@gmail.com
Bluesky — | @matombler.bsky.social | @tquillfeldt.bsky.social
X — @gxmpodcast | @tquillfeldt | @matombler
Instagram — @gxmpodcast
Produced by Tom Quillfeldt and Mat Ombler
Edited by Tom Quillfeldt
Music by Zak Foster
Show artwork by Joshua Klein