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GURPStalk
Che Webster & Patrick Mullen
14 episodes
6 days ago

Co-hosts Che Webster (Roleplay Rescue) and Patrick Mullen (Cry Havoc T2K) talk about GURPS - the Generic Universal Role-Playing System published by Steve Jackson Games - and using it to run long-form roleplaying campaigns. We discuss topics arising from using the game system aimed at intermediate users of the rules who wish to progress towards deeper and more immersive role-play in whatever fictional worlds they imagine.

The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.


GURPStalk logo by MJ Hiblen.


Hosted on Acast. See acast.com/privacy for more information.

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Games
Education,
Self-Improvement,
Leisure,
Hobbies
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All content for GURPStalk is the property of Che Webster & Patrick Mullen and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.

Co-hosts Che Webster (Roleplay Rescue) and Patrick Mullen (Cry Havoc T2K) talk about GURPS - the Generic Universal Role-Playing System published by Steve Jackson Games - and using it to run long-form roleplaying campaigns. We discuss topics arising from using the game system aimed at intermediate users of the rules who wish to progress towards deeper and more immersive role-play in whatever fictional worlds they imagine.

The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.


GURPStalk logo by MJ Hiblen.


Hosted on Acast. See acast.com/privacy for more information.

Show more...
Games
Education,
Self-Improvement,
Leisure,
Hobbies
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What's the Frequency?
GURPStalk
27 minutes 11 seconds
1 month ago
What's the Frequency?

What are Frequency Rolls and how can we use them effectively?


Che and Pat discuss the frequency of appearance mechanism in GURPS, which determines how often NPCs like allies, contacts, patrons, and dependents show up in adventures. They discuss how to apply frequency rolls for NPCs, advantages, and disadvantages in open-world GURPS campaigns without defined adventures. Pat explains that GMs need to determine when to make these rolls based on their campaign structure rather than relying on the vague concept of "per adventure". They emphasize that these mechanics create opportunities for roleplaying and complications while taking pressure off the GM to arbitrarily decide when elements like contacts, dependents, or enemies appear in the game. 



GOT A QUESTION?

Ask us via voice message:

speakpipe.com/gurpstalk


Ask us via an email:

gurpstalk@pm.me



THANKS:

Jon from Tale of the Manticore for the music:

https://taleofthemanticore.podbean.com/


Logo by MJ Hiblen:

https://www.patreon.com/MJHiblenART/

DISCLAIMER & NOTICE:


The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.


GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.


Hosted on Acast. See acast.com/privacy for more information.

GURPStalk

Co-hosts Che Webster (Roleplay Rescue) and Patrick Mullen (Cry Havoc T2K) talk about GURPS - the Generic Universal Role-Playing System published by Steve Jackson Games - and using it to run long-form roleplaying campaigns. We discuss topics arising from using the game system aimed at intermediate users of the rules who wish to progress towards deeper and more immersive role-play in whatever fictional worlds they imagine.

The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.


GURPStalk logo by MJ Hiblen.


Hosted on Acast. See acast.com/privacy for more information.