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Ed interviews Maik Busch, the creator of VulkanMaps, a new software that leverages graphics processing units to render OpenStreetMap data locally. Mike shares his background in geospatial technology, the evolution of VulkanMaps over the past decade, and the technical innovations that make it possible. The conversation explores the differences between traditional map rendering methods and VulkanMaps, its potential use cases, and the future of map rendering technology, including the integration of AI.
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