Gamewoven is an Actual Play podcast born from a frivolous idea that we think has been bubbling under the surface of AP for a few years now.
You've heard of building a setting with The Quiet Year and then playing in that setting, but at Gamewoven we ask "can we go deeper?"
Our goal is to build an entire world one game at a time. Rather than write out our worldbuilding ideas to make them coherent and internally consistent, we will pick a game every 2-4 weeks and see what kind of world emerges through play. If we find an interesting thread we have to leave behind, we might revisit it with another game that we think is tailor-fit to suit that particular hook.
All content for Gamewoven is the property of Gamewoven and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Gamewoven is an Actual Play podcast born from a frivolous idea that we think has been bubbling under the surface of AP for a few years now.
You've heard of building a setting with The Quiet Year and then playing in that setting, but at Gamewoven we ask "can we go deeper?"
Our goal is to build an entire world one game at a time. Rather than write out our worldbuilding ideas to make them coherent and internally consistent, we will pick a game every 2-4 weeks and see what kind of world emerges through play. If we find an interesting thread we have to leave behind, we might revisit it with another game that we think is tailor-fit to suit that particular hook.
Most of our players come together at an unexpected location, and a plan is made that could change the future of the empire forever.
Gamewoven
Gamewoven is an Actual Play podcast born from a frivolous idea that we think has been bubbling under the surface of AP for a few years now.
You've heard of building a setting with The Quiet Year and then playing in that setting, but at Gamewoven we ask "can we go deeper?"
Our goal is to build an entire world one game at a time. Rather than write out our worldbuilding ideas to make them coherent and internally consistent, we will pick a game every 2-4 weeks and see what kind of world emerges through play. If we find an interesting thread we have to leave behind, we might revisit it with another game that we think is tailor-fit to suit that particular hook.